My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Ice Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Hog Rider Goblin Barrel Skeleton Army Ice Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Ice Wizard
Poison
Bats Skeleton Army Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Barrel Skeleton Army Ice Wizard Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Goblin Barrel
Knight
Bats Hog Rider Goblin Barrel The Log Ice Wizard
Hog Rider
Bats Knight The Log Goblin Barrel Mega Knight
Goblin Barrel
Knight Bats Hog Rider Skeleton Army Ice Wizard Mega Knight
Skeleton Army
Goblin Barrel
The Log
Hog Rider Knight Mega Knight
Ice Wizard
Knight Goblin Barrel
Mega Knight
Bats Hog Rider Goblin Barrel The Log

Defense Synergies 2 10

Bats
Knight The Log Ice Wizard Mega Knight
Knight
Bats Ice Wizard Skeleton Army The Log
Hog Rider
Goblin Barrel
Skeleton Army
Knight The Log Ice Wizard
The Log
Bats Knight Skeleton Army Ice Wizard Mega Knight
Ice Wizard
Knight Bats Skeleton Army The Log Mega Knight
Mega Knight
Bats The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeleton Army Bats Knight The Log Ice Wizard Mega Knight
Skeleton Army Mega Knight Bats Knight Ice Wizard
Skeleton Army Bats Knight Ice Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Ice Wizard Mega Knight
Bats Ice Wizard
The Log Mega Knight
Skeleton Army Ice Wizard
Knight Skeleton Army Ice Wizard Mega Knight
Bats Skeleton Army Ice Wizard Knight The Log Mega Knight
Bats Ice Wizard
Skeleton Army Mega Knight Bats Knight The Log Ice Wizard
Skeleton Army Mega Knight Bats The Log
Skeleton Army Knight Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Bats Knight Skeleton Army
Mega Knight Bats Knight Skeleton Army The Log Ice Wizard
The Log Bats Knight Ice Wizard Mega Knight
Skeleton Army Mega Knight Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight The Log Mega Knight
Skeleton Army Mega Knight Bats Knight The Log
Skeleton Army Mega Knight Bats Knight The Log
Knight Skeleton Army Mega Knight
Bats Ice Wizard
Skeleton Army Bats Knight Ice Wizard
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Skeleton Army The Log
Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Bats Knight The Log
Bats Mega Knight The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ice Wizard
The Log
Knight The Log
The Log Mega Knight
Bats Ice Wizard
The Log
The Log Ice Wizard
The Log
Bats
Knight The Log
Knight The Log
The Log
The Log
The Log Mega Knight
Bats
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
The Log
Bats Ice Wizard
Bats
The Log Mega Knight
Mega Knight
The Log
Bats Skeleton Army
Ice Wizard
The Log
Knight Mega Knight
The Log
Mega Knight
Bats The Log
Bats
The Log Mega Knight

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