My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bandit Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Miner Bandit Inferno Dragon
Giant Snowball
Battle Ram Guards Miner Inferno Dragon
Zap
Battle Ram Guards Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Guards Bandit Magic Archer
The Log
Battle Ram Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Miner Bandit Inferno Dragon Magic Archer
Fireball
Battle Ram Bandit Inferno Dragon Magic Archer
Poison
Guards Magic Archer
Lightning
Battle Ram Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Miner Bandit Battle Ram Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Guards Miner Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Miner Bandit Magic Archer Mega Knight
Battle Ram
Giant Snowball Bandit Magic Archer
Guards
Miner Bandit
Miner
Guards Giant Snowball Bandit Inferno Dragon Magic Archer Mega Knight
Bandit
Battle Ram Giant Snowball Guards Miner Magic Archer Mega Knight
Inferno Dragon
Mega Knight Miner
Magic Archer
Battle Ram Giant Snowball Miner Bandit Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Miner Bandit Magic Archer

Defense Synergies 1 11

Giant Snowball
Mega Knight Guards Miner Bandit Inferno Dragon Magic Archer
Battle Ram
Guards
Giant Snowball Magic Archer
Miner
Giant Snowball Mega Knight
Bandit
Giant Snowball Magic Archer Mega Knight
Inferno Dragon
Giant Snowball Mega Knight
Magic Archer
Giant Snowball Guards Bandit Mega Knight
Mega Knight
Giant Snowball Miner Bandit Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Bandit Mega Knight
Mega Knight Giant Snowball Bandit Inferno Dragon
Inferno Dragon Guards Bandit Mega Knight
Mega Knight
Giant Snowball Guards Bandit Magic Archer Mega Knight
Giant Snowball Inferno Dragon Magic Archer
Bandit Magic Archer Mega Knight
Inferno Dragon
Guards Giant Snowball Miner Bandit Mega Knight
Guards Giant Snowball Bandit Magic Archer Mega Knight
Inferno Dragon Giant Snowball Magic Archer
Mega Knight Giant Snowball Guards Bandit
Mega Knight Giant Snowball Guards Magic Archer
Inferno Dragon Bandit Mega Knight
Giant Snowball Bandit Inferno Dragon Mega Knight
Mega Knight
Mega Knight Giant Snowball Guards Bandit Magic Archer
Giant Snowball Guards Bandit Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Giant Snowball Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball Bandit
Bandit Giant Snowball Miner Inferno Dragon Magic Archer Mega Knight
Guards Bandit Mega Knight
Guards Mega Knight Bandit
Guards Bandit Inferno Dragon Mega Knight
Giant Snowball Magic Archer
Guards Bandit
Mega Knight Inferno Dragon
Mega Knight Giant Snowball Bandit Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Giant Snowball Guards
Mega Knight Guards Bandit
Magic Archer Mega Knight
Guards Inferno Dragon Magic Archer
Mega Knight Giant Snowball Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Bandit
Giant Snowball Miner Bandit Magic Archer
Miner Bandit Magic Archer
Guards
Giant Snowball Magic Archer Mega Knight
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Miner Giant Snowball Bandit
Giant Snowball Guards
Miner Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Miner Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Magic Archer Bandit Mega Knight
Giant Snowball
Giant Snowball Bandit Magic Archer Mega Knight
Giant Snowball Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Magic Archer Mega Knight
Inferno Dragon
Miner Giant Snowball Bandit Magic Archer
Giant Snowball Miner Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Guards
Giant Snowball
Giant Snowball Miner Bandit Magic Archer Mega Knight
Giant Snowball Magic Archer
Mega Knight
Giant Snowball Magic Archer
Guards Bandit Magic Archer
Giant Snowball Magic Archer
Miner Magic Archer Mega Knight
Giant Snowball Magic Archer
Giant Snowball
Mega Knight
Giant Snowball Guards Magic Archer
Giant Snowball Magic Archer
Giant Snowball Miner Bandit Magic Archer Mega Knight

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