My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Phoenix Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Ice Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram
Barbarian Barrel
Archers Heal Spirit Battle Ram Ice Wizard
The Log
Archers Heal Spirit Battle Ram
Earthquake
Archers
Arrows
Archers Heal Spirit
Royal Delivery
Archers Heal Spirit Battle Ram Ice Wizard Mother Witch
Fireball
Archers Battle Ram Ice Wizard Mother Witch
Poison
Archers Ice Wizard Mother Witch
Lightning
Battle Ram Ice Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Ice Wizard Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Archers Earthquake Ice Wizard Battle Ram Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Archers Earthquake

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Battle Ram Mega Knight
Heal Spirit
Archers Battle Ram Mega Knight
Earthquake
Battle Ram The Log Mother Witch Mega Knight
Battle Ram
The Log Archers Heal Spirit Earthquake Mother Witch
The Log
Battle Ram Earthquake Mega Knight
Ice Wizard
Mother Witch
Earthquake Battle Ram Mega Knight
Mega Knight
Archers Heal Spirit Earthquake The Log Mother Witch

Defense Synergies 0 12

Archers
The Log Ice Wizard Mega Knight
Heal Spirit
Earthquake
The Log Ice Wizard Mega Knight
Battle Ram
The Log
Archers Earthquake Ice Wizard Mother Witch Mega Knight
Ice Wizard
Archers Earthquake The Log Mother Witch Mega Knight
Mother Witch
The Log Ice Wizard Mega Knight
Mega Knight
Archers Earthquake The Log Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
The Log Ice Wizard Mega Knight
Mega Knight Archers Ice Wizard
Ice Wizard Mega Knight
Earthquake The Log Mega Knight
The Log Archers Earthquake Ice Wizard Mother Witch Mega Knight
Archers Ice Wizard
Earthquake The Log Mega Knight
Ice Wizard
Archers Ice Wizard Mega Knight
Archers Ice Wizard Mother Witch Earthquake The Log Mega Knight
Archers Ice Wizard
Mega Knight Earthquake The Log Ice Wizard
Mega Knight Earthquake The Log
Mega Knight
The Log Mega Knight
Mega Knight
Mega Knight Archers The Log Ice Wizard
Earthquake The Log Archers Ice Wizard Mother Witch Mega Knight
Mega Knight Archers Earthquake The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Mother Witch Archers Ice Wizard
Archers Ice Wizard
Mega Knight
Mega Knight The Log
Mega Knight
Mega Knight The Log
Mega Knight
Archers Mega Knight
Archers The Log
Mega Knight Archers Earthquake The Log Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log Ice Wizard
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Mother Witch Ice Wizard
Archers Earthquake The Log
Earthquake The Log Ice Wizard
The Log
Earthquake The Log
Archers
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Earthquake
Archers Earthquake The Log Mega Knight
Earthquake The Log Mother Witch Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Earthquake The Log Mother Witch Ice Wizard Mega Knight
The Log Earthquake Ice Wizard
The Log Mega Knight
The Log
Archers Ice Wizard Mother Witch
Earthquake The Log Mega Knight
Mega Knight
Earthquake The Log
Earthquake Archers
Archers Ice Wizard
The Log
Mega Knight
The Log Earthquake
Mega Knight
The Log
The Log Mega Knight

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