My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Magic Archer Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Barbarians Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill Night Witch Lava Hound
Giant Snowball
Spear Goblins Barbarians Goblin Drill Night Witch Lava Hound
Zap
Spear Goblins Goblin Drill Night Witch Lava Hound
Barbarian Barrel
Electro Spirit Spear Goblins Barbarians Goblin Drill Magic Archer Night Witch
The Log
Electro Spirit Spear Goblins Barbarians Goblin Drill
Earthquake
Spear Goblins Barbarians Goblin Drill
Arrows
Electro Spirit Spear Goblins Goblin Drill Night Witch Lava Hound
Royal Delivery
Electro Spirit Spear Goblins Barbarians Goblin Drill Magic Archer Night Witch Lava Hound
Fireball
Barbarians Goblin Drill Magic Archer Night Witch Lava Hound
Poison
Spear Goblins Barbarians Goblin Drill Magic Archer Night Witch Lava Hound
Lightning
Magic Archer Night Witch
Rocket
Barbarians Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Earthquake Goblin Drill Magic Archer Night Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Earthquake Goblin Drill

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Spear Goblins
Earthquake Goblin Drill
Barbarians
Earthquake
Spear Goblins Lava Hound
Goblin Drill
Electro Spirit Spear Goblins
Magic Archer
Lava Hound
Night Witch
Lava Hound
Lava Hound
Earthquake Magic Archer Night Witch

Defense Synergies 0 7

Electro Spirit
Goblin Drill
Spear Goblins
Barbarians Earthquake Goblin Drill Night Witch
Barbarians
Spear Goblins
Earthquake
Spear Goblins
Goblin Drill
Electro Spirit Spear Goblins Magic Archer
Magic Archer
Goblin Drill Night Witch
Night Witch
Spear Goblins Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Magic Archer
Barbarians Goblin Drill Night Witch
Barbarians Goblin Drill Night Witch
Barbarians Night Witch Goblin Drill
Barbarians Earthquake
Electro Spirit Spear Goblins Earthquake Magic Archer Night Witch
Electro Spirit Spear Goblins Magic Archer Night Witch
Earthquake Electro Spirit Barbarians Magic Archer
Barbarians Goblin Drill Night Witch
Spear Goblins Barbarians Night Witch
Barbarians Electro Spirit Spear Goblins Earthquake Goblin Drill Magic Archer Night Witch
Spear Goblins Magic Archer Night Witch
Barbarians Goblin Drill Night Witch Earthquake
Electro Spirit Barbarians Earthquake Goblin Drill Magic Archer Night Witch
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Goblin Drill Night Witch
Electro Spirit Spear Goblins Barbarians Goblin Drill Magic Archer Night Witch
Earthquake Goblin Drill Electro Spirit Spear Goblins Barbarians Magic Archer
Barbarians Goblin Drill
Electro Spirit Spear Goblins Barbarians Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Magic Archer
Barbarians Spear Goblins
Barbarians Night Witch
Barbarians Goblin Drill Night Witch
Electro Spirit Magic Archer
Spear Goblins Barbarians Night Witch
Barbarians
Electro Spirit Spear Goblins Barbarians Magic Archer
Barbarians Goblin Drill
Barbarians
Barbarians
Barbarians Night Witch
Barbarians Magic Archer
Barbarians Electro Spirit Spear Goblins Goblin Drill Magic Archer Night Witch
Electro Spirit Barbarians Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Goblin Drill
Magic Archer
Earthquake Goblin Drill Magic Archer
Earthquake Barbarians
Earthquake Magic Archer
Electro Spirit Spear Goblins Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Night Witch
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Spear Goblins Goblin Drill Magic Archer
Earthquake Magic Archer
Earthquake
Night Witch
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer Night Witch
Earthquake Barbarians Goblin Drill
Earthquake Electro Spirit Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
Magic Archer Night Witch
Electro Spirit
Night Witch
Earthquake Magic Archer Night Witch
Electro Spirit Magic Archer
Earthquake Magic Archer
Earthquake Electro Spirit Spear Goblins Barbarians Magic Archer Night Witch
Magic Archer
Magic Archer
Earthquake Magic Archer
Electro Spirit Magic Archer
Magic Archer
Magic Archer

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