My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Bomb Tower Goblin Barrel Royal Ghost Electro Wizard Magic Archer
The Log
Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Bomb Tower Goblin Barrel Electro Wizard Magic Archer
Poison
Bomb Tower Electro Wizard Magic Archer
Lightning
Bomb Tower Electro Wizard Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Royal Ghost Fireball Bomb Tower Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Royal Ghost Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Magic Archer
Bomb Tower
Goblin Barrel
P.E.K.K.A Royal Ghost
P.E.K.K.A
Electro Wizard Magic Archer Goblin Barrel The Log
The Log
Fireball P.E.K.K.A Magic Archer
Royal Ghost
Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Fireball The Log Royal Ghost Electro Wizard

Defense Synergies 3 10

Fireball
The Log Bomb Tower Electro Wizard
Bomb Tower
The Log Fireball Electro Wizard Magic Archer
Goblin Barrel
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball Bomb Tower P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fireball Bomb Tower P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
Bomb Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
Bomb Tower P.E.K.K.A The Log Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Fireball Bomb Tower P.E.K.K.A The Log
Fireball The Log Bomb Tower Royal Ghost Electro Wizard Magic Archer
Electro Wizard Fireball Bomb Tower Magic Archer
Fireball Bomb Tower P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Bomb Tower
Royal Ghost Electro Wizard
Electro Wizard Fireball Bomb Tower The Log Royal Ghost Magic Archer
Fireball Electro Wizard Magic Archer
Bomb Tower P.E.K.K.A Fireball The Log Electro Wizard
Fireball Bomb Tower P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Fireball P.E.K.K.A The Log Electro Wizard
Bomb Tower Fireball P.E.K.K.A Electro Wizard
Fireball Bomb Tower The Log Royal Ghost Electro Wizard Magic Archer
Bomb Tower The Log Fireball Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bomb Tower Electro Wizard
Royal Ghost Fireball Bomb Tower P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Bomb Tower The Log Royal Ghost Magic Archer
P.E.K.K.A Bomb Tower The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Bomb Tower Electro Wizard Magic Archer
P.E.K.K.A Fireball Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower
P.E.K.K.A Electro Wizard Fireball Bomb Tower The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bomb Tower
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Electro Wizard Fireball Bomb Tower P.E.K.K.A The Log Magic Archer
Fireball Bomb Tower P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer

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