My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Miner
Giant Snowball
Goblins Spear Goblins Archers Miner
Zap
Goblins Spear Goblins Archers Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Archers Wizard
The Log
Goblins Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Mini P.E.K.K.A Wizard Miner
Fireball
Archers Wizard
Poison
Spear Goblins Archers Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Earthquake Miner Mini P.E.K.K.A Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Spear Goblins
Miner Earthquake Mini P.E.K.K.A Goblin Giant
Archers
Goblins Mini P.E.K.K.A Goblin Giant Miner
Earthquake
Spear Goblins Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Spear Goblins Archers Earthquake Wizard Goblin Giant
Wizard
Mini P.E.K.K.A Goblin Giant Miner
Goblin Giant
Spear Goblins Archers Earthquake Mini P.E.K.K.A Wizard
Miner
Goblins Spear Goblins Archers Wizard

Defense Synergies 0 10

Goblins
Archers Wizard
Spear Goblins
Archers Earthquake Mini P.E.K.K.A Goblin Giant
Archers
Goblins Spear Goblins Mini P.E.K.K.A Goblin Giant
Earthquake
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Archers Earthquake Wizard
Wizard
Goblins Mini P.E.K.K.A
Goblin Giant
Spear Goblins Archers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Wizard Goblin Giant
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Goblins Archers
Mini P.E.K.K.A Goblins
Earthquake Mini P.E.K.K.A
Goblins Spear Goblins Archers Earthquake
Spear Goblins Archers Wizard
Earthquake Goblin Giant
Mini P.E.K.K.A Goblins
Goblins Spear Goblins Archers Mini P.E.K.K.A Miner
Goblins Archers Spear Goblins Earthquake Wizard Goblin Giant
Spear Goblins Archers Wizard
Mini P.E.K.K.A Earthquake Wizard
Wizard Goblins Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Mini P.E.K.K.A
Goblins Spear Goblins Archers Wizard
Earthquake Wizard Spear Goblins Archers
Mini P.E.K.K.A
Wizard Goblins Spear Goblins Archers Earthquake Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Archers
Archers Mini P.E.K.K.A Wizard Miner
Goblins Spear Goblins Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Goblin Giant
Wizard Archers Goblin Giant
Mini P.E.K.K.A Goblins Spear Goblins Archers Goblin Giant
Mini P.E.K.K.A Goblin Giant
Goblins Spear Goblins Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Wizard Goblin Giant
Wizard Archers
Goblins Spear Goblins Archers Mini P.E.K.K.A Goblin Giant
Archers Earthquake Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Miner
Earthquake Goblin Giant Miner
Earthquake
Wizard Earthquake
Wizard Spear Goblins Goblin Giant
Archers Earthquake Wizard
Earthquake Wizard
Miner Wizard
Goblins Mini P.E.K.K.A
Miner Earthquake Wizard
Archers Wizard
Earthquake Miner
Earthquake
Earthquake
Earthquake Spear Goblins Wizard
Earthquake Wizard
Earthquake
Mini P.E.K.K.A
Archers Earthquake Mini P.E.K.K.A Wizard
Earthquake Wizard Miner
Earthquake
Wizard
Earthquake
Earthquake Wizard
Miner Earthquake Wizard
Wizard Miner
Miner
Archers Wizard
Wizard
Mini P.E.K.K.A
Earthquake Wizard Miner
Earthquake Wizard
Earthquake Spear Goblins Archers
Archers Wizard
Miner Mini P.E.K.K.A Wizard
Earthquake Wizard
Goblin Giant Miner

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