My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Prince
Giant Snowball
Bats Guards
Zap
Bats Guards Prince
Barbarian Barrel
Wizard Guards Electro Wizard
The Log
Guards Prince
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards Prince Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Bats Wizard Guards Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Electro Wizard Wizard Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Wizard
Tornado Prince
Guards
The Log
Tornado
Wizard Electro Giant The Log
Prince
Bats Wizard Electro Giant The Log Electro Wizard
Electro Giant
Tornado Prince
The Log
Guards Tornado Prince
Electro Wizard
Prince

Defense Synergies 2 17

Bats
Prince The Log Electro Wizard
Wizard
Tornado Guards Prince The Log Electro Wizard
Guards
Wizard Prince The Log Electro Wizard
Tornado
Wizard Prince Electro Giant The Log Electro Wizard
Prince
The Log Bats Wizard Guards Tornado Electro Giant Electro Wizard
Electro Giant
Tornado Prince
The Log
Prince Bats Wizard Guards Tornado Electro Wizard
Electro Wizard
Bats Wizard Guards Tornado Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Bats Prince The Log Electro Wizard
Tornado Prince Bats Electro Wizard
Prince Bats Guards Electro Wizard
Tornado Prince The Log
Tornado The Log Bats Guards Electro Wizard
Bats Tornado Electro Wizard Wizard
Electro Giant The Log Electro Wizard
Tornado Prince
Guards Tornado Prince Electro Wizard
Bats Guards Electro Wizard Wizard Tornado Electro Giant The Log
Bats Wizard Tornado Electro Wizard
Prince Bats Wizard Guards The Log Electro Wizard
Wizard Bats Guards Tornado Prince The Log Electro Wizard
Prince Electro Wizard
Tornado Prince Electro Giant The Log Electro Wizard
Wizard Bats Tornado Prince Electro Wizard
Bats Wizard Guards Tornado Prince The Log Electro Wizard
Wizard Tornado The Log Bats Guards Electro Wizard
Tornado Prince Electro Wizard
Wizard Bats Guards Prince Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Electro Giant Electro Wizard
Electro Wizard Wizard Prince The Log
Guards Bats Prince The Log Electro Wizard
Guards Prince Bats Tornado The Log Electro Wizard
Guards Prince
Wizard Electro Giant Bats Tornado Electro Wizard
Guards Prince Bats Electro Wizard
Prince
Electro Wizard Bats Tornado Prince The Log
Guards
Bats Guards Prince
Guards Tornado Prince Electro Giant The Log Electro Wizard
Prince Wizard Guards
Wizard Electro Giant
Guards Electro Giant Electro Wizard Bats Tornado Prince The Log
Bats Wizard Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado The Log Electro Wizard
The Log
Guards Prince The Log
Wizard The Log
Wizard Electro Giant Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Bats Guards Tornado Prince Electro Wizard
Wizard Tornado Prince The Log Electro Wizard
Wizard Tornado
The Log
Prince The Log
Wizard The Log
Wizard The Log
Tornado
Bats
Wizard Prince The Log Electro Wizard
Wizard Tornado Electro Giant The Log
Prince The Log
Wizard Tornado
Tornado Prince The Log
The Log
Tornado Electro Giant The Log Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado Prince The Log
Tornado The Log
Bats Wizard Tornado Electro Giant Electro Wizard
Electro Wizard Bats Wizard Guards Electro Giant
Wizard The Log
Electro Wizard
Prince
Wizard The Log
Electro Wizard Bats Guards Prince
Wizard Tornado Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Wizard
Tornado Electro Giant
Prince
Electro Giant Bats Guards Tornado The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado Prince Electro Giant The Log Electro Wizard

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