My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Executioner Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Night Witch
Giant Snowball
Battle Ram Hog Rider Night Witch
Zap
Battle Ram Night Witch
Barbarian Barrel
Electro Spirit Battle Ram Executioner Magic Archer Night Witch
The Log
Electro Spirit Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Battle Ram Hog Rider Bowler Executioner Magic Archer Night Witch
Fireball
Battle Ram Hog Rider Bowler Executioner Magic Archer Night Witch
Poison
Executioner Magic Archer Night Witch
Lightning
Battle Ram Bowler Executioner Magic Archer Night Witch
Rocket
Hog Rider Bowler Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bowler Executioner The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Bowler Executioner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Battle Ram Hog Rider Magic Archer Night Witch Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Battle Ram Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Hog Rider Bowler
Battle Ram
The Log Magic Archer Electro Spirit
Hog Rider
The Log Electro Spirit Bowler Executioner Magic Archer
Bowler
Electro Spirit Hog Rider Executioner The Log Magic Archer Night Witch
Executioner
Hog Rider Bowler The Log
The Log
Battle Ram Hog Rider Bowler Executioner Magic Archer
Magic Archer
Battle Ram Hog Rider Bowler The Log
Night Witch
Bowler

Defense Synergies 1 5

Electro Spirit
The Log
Battle Ram
Hog Rider
Bowler
The Log
Executioner
The Log
The Log
Bowler Electro Spirit Executioner Magic Archer Night Witch
Magic Archer
The Log Night Witch
Night Witch
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner The Log Magic Archer
Executioner The Log Night Witch
Bowler Executioner Night Witch
Night Witch Bowler
Bowler The Log
Bowler The Log Electro Spirit Executioner Magic Archer Night Witch
Electro Spirit Executioner Magic Archer Night Witch
Bowler Electro Spirit The Log Magic Archer
Night Witch
Bowler Night Witch
Executioner Electro Spirit Bowler The Log Magic Archer Night Witch
Executioner Magic Archer Night Witch
Bowler Night Witch The Log
Bowler Executioner Electro Spirit The Log Magic Archer Night Witch
Bowler The Log
Bowler Executioner Night Witch
Electro Spirit Bowler Executioner The Log Magic Archer Night Witch
Executioner The Log Electro Spirit Bowler Magic Archer
Bowler Electro Spirit Executioner The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bowler Executioner The Log Magic Archer
Bowler The Log
Bowler The Log Night Witch
Bowler Executioner Night Witch
Executioner Electro Spirit Magic Archer
Bowler Night Witch
Electro Spirit The Log Magic Archer
Bowler
Bowler The Log
Bowler Executioner Night Witch
Bowler Executioner Magic Archer
Electro Spirit Bowler Executioner The Log Magic Archer Night Witch
Bowler Executioner Electro Spirit The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Bowler Executioner The Log Magic Archer
The Log Magic Archer
The Log
Executioner Bowler The Log Magic Archer
Executioner Electro Spirit Magic Archer
Bowler Executioner The Log Magic Archer
The Log Bowler Executioner Magic Archer
The Log
Bowler Night Witch
Bowler The Log Magic Archer
Executioner Magic Archer
Bowler Executioner The Log Magic Archer
Magic Archer
The Log Magic Archer
Bowler Executioner The Log Magic Archer
Magic Archer Bowler Executioner The Log
Night Witch
Bowler Executioner The Log Magic Archer
Bowler The Log Magic Archer
Bowler The Log Magic Archer Night Witch
Bowler The Log
The Log
The Log Electro Spirit Bowler Executioner Magic Archer
The Log Bowler Executioner Magic Archer
Bowler The Log Magic Archer
The Log Magic Archer
Executioner Magic Archer Night Witch
Electro Spirit
Bowler Night Witch
The Log Magic Archer Night Witch
Electro Spirit Magic Archer
Bowler The Log Magic Archer
Electro Spirit Magic Archer Night Witch
Executioner Magic Archer
The Log
Bowler Executioner Magic Archer
The Log Bowler Executioner Magic Archer
Executioner
Electro Spirit Bowler The Log Magic Archer
Executioner Magic Archer
Bowler Executioner The Log Magic Archer

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