My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion Furnace Baby Dragon
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Mega Minion Baby Dragon
Fireball
Archers Goblin Gang Mega Minion Furnace Baby Dragon
Poison
Archers Goblin Gang Mega Minion Furnace
Lightning
Mega Minion Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Mega Minion Fireball Furnace Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Mega Minion

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Mega Knight
Goblin Gang
Baby Dragon
Mega Minion
Fireball Furnace Baby Dragon Mega Knight
Fireball
Mega Minion Baby Dragon The Log Mega Knight
Furnace
Mega Minion Baby Dragon
Baby Dragon
Archers Goblin Gang Mega Minion Fireball Furnace Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Archers Mega Minion Fireball Baby Dragon The Log

Defense Synergies 1 17

Archers
Goblin Gang Mega Minion Furnace Baby Dragon The Log Mega Knight
Goblin Gang
Archers Furnace The Log
Mega Minion
Archers Furnace Baby Dragon The Log Mega Knight
Fireball
The Log Mega Knight
Furnace
Archers Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Archers Mega Minion Furnace The Log Mega Knight
The Log
Fireball Archers Goblin Gang Mega Minion Baby Dragon Mega Knight
Mega Knight
Archers Mega Minion Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon The Log
Goblin Gang Mega Minion Furnace The Log Mega Knight
Goblin Gang Furnace Mega Knight Archers Mega Minion
Goblin Gang Mega Minion Furnace Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Archers Mega Minion Furnace Baby Dragon Mega Knight
Mega Minion Furnace Archers Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Goblin Gang Furnace
Goblin Gang Archers Mega Knight
Archers Goblin Gang Mega Minion Fireball Furnace Baby Dragon The Log Mega Knight
Mega Minion Archers Goblin Gang Fireball Furnace Baby Dragon
Furnace Mega Knight Goblin Gang Fireball The Log
Fireball Mega Knight Goblin Gang Mega Minion Furnace Baby Dragon The Log
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace The Log Mega Knight
Mega Knight Goblin Gang Fireball Furnace
Fireball Mega Knight Archers Goblin Gang Mega Minion Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Archers Mega Minion Fireball Mega Knight
Goblin Gang Mega Knight Archers Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Fireball Furnace
Fireball Archers Goblin Gang Mega Minion Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Furnace The Log
Goblin Gang Mega Knight Fireball The Log
Goblin Gang Mega Knight
Fireball Furnace Archers Goblin Gang Baby Dragon
Goblin Gang Archers Mega Minion Fireball Furnace
Mega Knight
Mega Knight Mega Minion Fireball Baby Dragon The Log
Goblin Gang Mega Minion
Mega Knight Mega Minion
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball
Archers Fireball Furnace Baby Dragon Mega Knight
Goblin Gang Archers Mega Minion Fireball Furnace Baby Dragon The Log
Mega Knight Archers Mega Minion Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Furnace Baby Dragon The Log Mega Knight
Fireball Mega Minion Furnace Baby Dragon
Archers Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log Mega Knight
Fireball
Archers Mega Minion Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon Mega Knight
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Archers Fireball Furnace Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Archers Goblin Gang Fireball
Fireball Archers Mega Minion Baby Dragon
The Log Fireball
Fireball Goblin Gang Mega Minion Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Minion Mega Knight
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Mega Knight

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