My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Witch Electro Wizard
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Witch Balloon Electro Wizard
Fireball
Firecracker Hog Rider Witch Balloon Electro Wizard
Poison
Firecracker Witch Balloon Electro Wizard
Lightning
Knight Valkyrie Witch Balloon Electro Wizard
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Valkyrie Hog Rider Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Firecracker Valkyrie

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Balloon Witch Electro Wizard
Firecracker
Knight Hog Rider Valkyrie Balloon
Valkyrie
Hog Rider Balloon Firecracker Witch Electro Wizard
Hog Rider
Knight Firecracker Valkyrie Rage Witch Balloon Electro Wizard
Rage
Hog Rider Witch Balloon Electro Wizard
Witch
Rage Knight Valkyrie Hog Rider
Balloon
Knight Valkyrie Rage Firecracker Hog Rider Electro Wizard
Electro Wizard
Knight Valkyrie Hog Rider Rage Balloon

Defense Synergies 3 5

Knight
Firecracker Electro Wizard Witch
Firecracker
Knight Valkyrie Electro Wizard
Valkyrie
Firecracker Witch Electro Wizard
Hog Rider
Rage
Witch
Knight Valkyrie Electro Wizard
Balloon
Electro Wizard
Knight Firecracker Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Electro Wizard
Knight Firecracker Valkyrie Witch Electro Wizard
Witch Knight Valkyrie Electro Wizard
Witch Knight Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Witch
Valkyrie Electro Wizard
Witch
Knight Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Knight Firecracker
Firecracker Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Valkyrie Firecracker Witch Electro Wizard
Knight Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Witch Electro Wizard
Knight Firecracker Valkyrie Witch Electro Wizard
Valkyrie Witch Knight Firecracker Electro Wizard
Electro Wizard
Valkyrie Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Knight Firecracker Valkyrie
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Electro Wizard
Knight Valkyrie Witch
Firecracker Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Electro Wizard Knight Firecracker Valkyrie Witch
Witch
Knight Valkyrie Witch
Valkyrie Electro Wizard
Knight Valkyrie Witch
Firecracker Valkyrie Witch
Witch Electro Wizard Knight Firecracker Valkyrie
Valkyrie Firecracker Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Electro Wizard
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Electro Wizard
Firecracker Knight Valkyrie Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie Witch
Firecracker Valkyrie Witch
Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Witch
Firecracker Witch Electro Wizard
Knight Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard

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