My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Electro Giant Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Tombstone
Zap
Tombstone Sparky
Barbarian Barrel
Electro Spirit Knight Tombstone Electro Wizard Magic Archer Sparky
The Log
Electro Spirit Tombstone Sparky
Earthquake
Tombstone
Arrows
Electro Spirit Tombstone
Royal Delivery
Electro Spirit Knight Electro Wizard Magic Archer Sparky
Fireball
Tombstone Electro Wizard Magic Archer Sparky
Poison
Tombstone Electro Wizard Magic Archer Sparky
Lightning
Knight Tombstone Electro Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Tombstone Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Tombstone Electro Wizard Magic Archer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant Sparky
Arrows
Sparky Knight
Knight
Arrows Electro Wizard Magic Archer Sparky
Tombstone
Electro Giant
Electro Spirit Sparky
Electro Wizard
Knight Magic Archer Sparky
Magic Archer
Knight Electro Wizard
Sparky
Arrows Electro Spirit Knight Electro Giant Electro Wizard

Defense Synergies 2 9

Electro Spirit
Electro Wizard
Arrows
Knight Tombstone Sparky
Knight
Electro Wizard Magic Archer Arrows Sparky
Tombstone
Arrows Electro Wizard Magic Archer Sparky
Electro Giant
Electro Wizard
Knight Electro Spirit Tombstone Magic Archer
Magic Archer
Knight Tombstone Electro Wizard
Sparky
Arrows Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Electro Wizard Magic Archer Sparky
Sparky Knight Tombstone Electro Wizard
Sparky Knight Tombstone Electro Wizard
Sparky Knight Tombstone Electro Wizard
Arrows Tombstone Sparky
Arrows Electro Spirit Electro Wizard Magic Archer
Electro Wizard Electro Spirit Arrows Tombstone Magic Archer
Electro Spirit Arrows Electro Giant Electro Wizard Magic Archer Sparky
Sparky Tombstone
Knight Electro Wizard Sparky
Electro Wizard Electro Spirit Arrows Knight Tombstone Electro Giant Magic Archer
Arrows Electro Wizard Magic Archer
Tombstone Sparky Knight Electro Wizard
Sparky Electro Spirit Arrows Tombstone Electro Wizard Magic Archer
Sparky Knight Tombstone Electro Wizard
Electro Giant Electro Wizard Sparky
Sparky Arrows Knight Tombstone Electro Wizard
Arrows Tombstone Electro Spirit Knight Electro Wizard Magic Archer
Arrows Electro Spirit Knight Tombstone Electro Wizard Magic Archer
Sparky Electro Wizard
Electro Spirit Arrows Knight Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Electro Giant Electro Wizard Sparky
Electro Wizard Arrows Knight Magic Archer
Tombstone Knight Electro Wizard Sparky
Knight Electro Wizard Sparky
Knight Tombstone Sparky
Arrows Electro Giant Electro Spirit Electro Wizard Magic Archer
Sparky Knight Tombstone Electro Wizard
Knight Sparky
Electro Wizard Electro Spirit Knight Tombstone Magic Archer Sparky
Tombstone Sparky
Knight Tombstone Sparky
Arrows Electro Giant Electro Wizard
Knight Tombstone Sparky
Electro Giant Magic Archer Sparky
Tombstone Electro Giant Electro Wizard Sparky Electro Spirit Knight Magic Archer
Arrows Electro Spirit Electro Giant Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Sparky
Arrows Electro Wizard Magic Archer
Arrows Magic Archer Sparky
Arrows Knight Sparky
Arrows Magic Archer Sparky
Arrows Electro Giant Electro Spirit Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer
Arrows
Electro Wizard Sparky
Arrows Knight Electro Wizard Magic Archer Sparky
Arrows Magic Archer
Knight Magic Archer Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Magic Archer Arrows Sparky
Arrows Sparky
Sparky
Arrows Electro Wizard Magic Archer Sparky
Arrows Electro Giant Magic Archer
Magic Archer Sparky
Arrows
Sparky
Arrows
Arrows Electro Giant Electro Spirit Magic Archer Sparky
Arrows Electro Wizard Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Electro Giant Electro Wizard Magic Archer Sparky
Electro Wizard Electro Spirit Electro Giant
Sparky
Arrows Magic Archer Sparky
Electro Spirit Arrows Electro Wizard Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Electro Wizard Electro Spirit Tombstone Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Electro Wizard Magic Archer Sparky
Arrows Magic Archer
Arrows Electro Giant Sparky
Sparky
Electro Giant Electro Spirit Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Electro Giant Electro Wizard Magic Archer Sparky

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