My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Goblin Hut Skeleton Army Baby Dragon
Zap
Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Knight Valkyrie Goblin Hut Wizard Skeleton Army
The Log
Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Knight Minion Horde Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon
Fireball
Minion Horde Goblin Hut Wizard Skeleton Army Baby Dragon
Poison
Minion Horde Goblin Hut Wizard Skeleton Army
Lightning
Knight Valkyrie Goblin Hut Wizard Baby Dragon
Rocket
Minion Horde Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Valkyrie Baby Dragon Poison Minion Horde Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Minion Horde Goblin Hut Wizard Poison
Minion Horde
Knight
Valkyrie
Goblin Hut Wizard Baby Dragon
Goblin Hut
Knight Valkyrie Baby Dragon
Wizard
Knight Valkyrie
Skeleton Army
Baby Dragon
Knight Valkyrie Goblin Hut Poison
Poison
Knight Baby Dragon

Defense Synergies 0 13

Knight
Minion Horde Goblin Hut Wizard Skeleton Army Baby Dragon Poison
Minion Horde
Knight
Valkyrie
Goblin Hut Wizard Baby Dragon
Goblin Hut
Knight Valkyrie Wizard Skeleton Army Baby Dragon
Wizard
Knight Valkyrie Goblin Hut Skeleton Army
Skeleton Army
Knight Goblin Hut Wizard
Baby Dragon
Knight Valkyrie Goblin Hut
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Goblin Hut Wizard Baby Dragon
Minion Horde Skeleton Army Knight Valkyrie Goblin Hut
Minion Horde Goblin Hut Skeleton Army Knight Valkyrie
Minion Horde Goblin Hut Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army Poison
Skeleton Army Valkyrie Baby Dragon
Minion Horde Goblin Hut Wizard Baby Dragon Poison
Valkyrie Baby Dragon Poison
Minion Horde Goblin Hut Skeleton Army
Knight Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Poison Knight Goblin Hut Wizard Baby Dragon
Minion Horde Goblin Hut Wizard Baby Dragon Poison
Minion Horde Goblin Hut Skeleton Army Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minion Horde Goblin Hut Baby Dragon Poison
Skeleton Army Knight Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Hut
Minion Horde Wizard Knight Valkyrie Goblin Hut Skeleton Army Poison
Knight Minion Horde Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Poison Knight Goblin Hut
Goblin Hut
Valkyrie Wizard Skeleton Army Knight Minion Horde Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Goblin Hut
Poison Knight Valkyrie Wizard Baby Dragon
Skeleton Army Knight Minion Horde Valkyrie Goblin Hut
Valkyrie Skeleton Army Knight Minion Horde
Knight Minion Horde Valkyrie Goblin Hut Skeleton Army
Wizard Poison Minion Horde Goblin Hut Baby Dragon
Skeleton Army Knight Minion Horde Valkyrie Goblin Hut
Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Knight Valkyrie Goblin Hut Skeleton Army Baby Dragon Poison
Minion Horde Goblin Hut Skeleton Army
Knight Minion Horde Valkyrie Goblin Hut
Skeleton Army Valkyrie Poison
Skeleton Army Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Knight Minion Horde Valkyrie Baby Dragon Poison
Valkyrie Poison Minion Horde Goblin Hut Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Minion Horde Valkyrie Baby Dragon
Poison Baby Dragon
Minion Horde Goblin Hut Baby Dragon Poison
Knight Valkyrie Poison
Wizard Poison Minion Horde Valkyrie Baby Dragon
Wizard Poison Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard
Minion Horde Poison
Poison Knight Minion Horde Valkyrie Wizard
Poison Wizard Baby Dragon
Poison Knight Goblin Hut Baby Dragon
Minion Horde Baby Dragon Poison
Goblin Hut Baby Dragon Poison
Minion Horde Goblin Hut Wizard Baby Dragon Poison
Minion Horde Goblin Hut Wizard Baby Dragon Poison
Poison
Minion Horde
Wizard Baby Dragon Poison
Valkyrie Wizard Baby Dragon Poison
Minion Horde Baby Dragon Poison
Wizard Poison
Minion Horde Baby Dragon Poison
Poison Valkyrie Wizard Baby Dragon
Minion Horde
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison Baby Dragon
Poison Minion Horde Wizard Baby Dragon
Minion Horde Goblin Hut Wizard Poison
Minion Horde
Poison Minion Horde Wizard
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Goblin Hut Skeleton Army
Poison Wizard Baby Dragon
Poison Knight Minion Horde Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison
Minion Horde
Minion Horde Baby Dragon Poison
Poison
Poison Baby Dragon

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