My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Elixir Collector Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Electro Dragon Lumberjack Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Knight Lumberjack Night Witch
The Log
Skeletons Lumberjack
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Knight Electro Dragon Lumberjack Night Witch
Fireball
Elixir Collector Electro Dragon Lumberjack Night Witch
Poison
Elixir Collector Electro Dragon Night Witch
Lightning
Knight Elixir Collector Electro Dragon Lumberjack Night Witch
Rocket
Elixir Collector Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Tornado Lumberjack Night Witch Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Tornado Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Electro Dragon Lumberjack Night Witch
Elixir Collector
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Knight Tornado
Golem
Electro Dragon Night Witch Tornado Lumberjack
Lumberjack
Knight Golem Night Witch
Night Witch
Golem Knight Tornado Lumberjack

Defense Synergies 1 10

Skeletons
Knight Tornado Electro Dragon Lumberjack Night Witch
Knight
Electro Dragon Skeletons Tornado Lumberjack Night Witch
Elixir Collector
Tornado
Skeletons Knight Electro Dragon
Electro Dragon
Knight Skeletons Tornado Lumberjack
Golem
Lumberjack
Skeletons Knight Electro Dragon
Night Witch
Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Lumberjack Skeletons Knight Electro Dragon Night Witch
Tornado Lumberjack Skeletons Knight Electro Dragon Night Witch
Lumberjack Night Witch Skeletons Knight Electro Dragon
Tornado Lumberjack
Tornado Skeletons Electro Dragon Lumberjack Night Witch
Tornado Electro Dragon Night Witch
Electro Dragon
Skeletons Tornado Lumberjack Night Witch
Knight Tornado Skeletons Lumberjack Night Witch
Skeletons Knight Tornado Electro Dragon Lumberjack Night Witch
Tornado Electro Dragon Night Witch
Lumberjack Night Witch Skeletons Knight Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Knight Lumberjack
Tornado Lumberjack
Skeletons Knight Tornado Electro Dragon Lumberjack Night Witch
Knight Tornado Electro Dragon Lumberjack Night Witch
Tornado Knight Electro Dragon Lumberjack
Tornado Lumberjack
Knight Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons
Knight Electro Dragon Lumberjack
Lumberjack Skeletons Knight Electro Dragon
Lumberjack Knight Tornado Night Witch
Skeletons Knight Lumberjack Night Witch
Skeletons Tornado Electro Dragon
Skeletons Knight Lumberjack Night Witch
Knight Lumberjack
Electro Dragon Skeletons Knight Tornado
Skeletons
Knight Electro Dragon Lumberjack
Tornado
Skeletons Knight Lumberjack Night Witch
Electro Dragon
Electro Dragon Skeletons Knight Tornado Lumberjack Night Witch
Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Tornado Electro Dragon
Electro Dragon
Knight
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Knight Tornado Electro Dragon
Tornado Electro Dragon
Knight
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Night Witch
Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon Night Witch
Electro Dragon
Electro Dragon Night Witch
Tornado Electro Dragon
Knight Electro Dragon Lumberjack
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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