My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram
Giant Snowball
Skeletons Archers Dart Goblin Battle Ram Witch
Zap
Skeletons Archers Dart Goblin Battle Ram Witch
Barbarian Barrel
Skeletons Archers Knight Dart Goblin Battle Ram Witch
The Log
Skeletons Archers Dart Goblin Battle Ram Witch
Earthquake
Skeletons Archers Witch
Arrows
Skeletons Archers Dart Goblin Witch
Royal Delivery
Skeletons Archers Knight Dart Goblin Battle Ram Witch
Fireball
Archers Dart Goblin Battle Ram Witch
Poison
Archers Dart Goblin Witch
Lightning
Knight Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Archers Knight Dart Goblin Fireball Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Archers Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Battle Ram Barbarian Barrel
Knight
Archers Dart Goblin Battle Ram Fireball Barbarian Barrel Witch
Dart Goblin
Knight Battle Ram Barbarian Barrel
Fireball
Knight Battle Ram
Battle Ram
Knight Archers Dart Goblin Fireball Barbarian Barrel Witch
Barbarian Barrel
Archers Knight Dart Goblin Battle Ram
Witch
Knight Battle Ram

Defense Synergies 5 11

Skeletons
Dart Goblin Archers Knight Barbarian Barrel Witch
Archers
Knight Barbarian Barrel Skeletons Dart Goblin Witch
Knight
Archers Dart Goblin Skeletons Fireball Barbarian Barrel Witch
Dart Goblin
Skeletons Knight Archers Barbarian Barrel
Fireball
Barbarian Barrel Knight
Battle Ram
Barbarian Barrel
Archers Fireball Skeletons Knight Dart Goblin Witch
Witch
Skeletons Archers Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Barbarian Barrel
Skeletons Knight Dart Goblin Witch
Witch Skeletons Archers Knight Dart Goblin
Witch Skeletons Knight Dart Goblin
Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Archers Dart Goblin
Dart Goblin Archers Fireball Witch
Dart Goblin Fireball Barbarian Barrel
Witch Skeletons
Knight Skeletons Archers Dart Goblin Barbarian Barrel
Archers Dart Goblin Witch Skeletons Knight Fireball Barbarian Barrel
Archers Dart Goblin Fireball Witch
Skeletons Knight Fireball Witch
Fireball Dart Goblin Barbarian Barrel Witch
Knight
Fireball
Skeletons Knight Fireball Witch
Fireball Archers Knight Dart Goblin Barbarian Barrel Witch
Barbarian Barrel Witch Archers Knight Dart Goblin Fireball
Dart Goblin
Archers Knight Dart Goblin Fireball Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Fireball Barbarian Barrel Witch
Fireball Archers Knight Barbarian Barrel
Skeletons Knight Witch
Knight Fireball Barbarian Barrel
Skeletons Knight Witch
Fireball Skeletons Archers Dart Goblin Witch
Skeletons Archers Knight Dart Goblin Fireball Witch
Knight
Skeletons Knight Fireball Barbarian Barrel Witch
Witch Skeletons Dart Goblin
Knight Dart Goblin Witch
Fireball
Skeletons Knight Fireball Witch
Archers Dart Goblin Fireball Witch
Witch Skeletons Archers Knight Dart Goblin Fireball Barbarian Barrel
Archers Dart Goblin Fireball Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Barbarian Barrel
Fireball Dart Goblin Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Knight Dart Goblin Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Dart Goblin Witch
Archers Dart Goblin Witch
Fireball Dart Goblin Barbarian Barrel
Fireball Dart Goblin
Fireball
Knight Dart Goblin Fireball Barbarian Barrel
Fireball Archers Dart Goblin
Knight Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel Witch
Dart Goblin Fireball Barbarian Barrel
Fireball Barbarian Barrel
Archers Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel Witch
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Witch
Fireball Dart Goblin Barbarian Barrel Witch
Fireball Witch
Fireball Dart Goblin Barbarian Barrel
Archers Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball
Fireball
Archers Dart Goblin Fireball Barbarian Barrel Witch
Fireball Archers Dart Goblin Witch
Fireball Barbarian Barrel
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Barbarian Barrel Witch

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