My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Elixir Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Musketeer
Zap
Mortar
Barbarian Barrel
Knight Mortar Elixir Golem Musketeer Wizard
The Log
Elixir Golem Musketeer
Earthquake
Mortar Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Musketeer Wizard P.E.K.K.A
Fireball
Mortar Elixir Golem Musketeer Wizard
Poison
Mortar Elixir Golem Musketeer Wizard
Lightning
Knight Mortar Musketeer Wizard
Rocket
Mortar Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Elixir Golem Mortar Musketeer Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Elixir Golem Mortar

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mortar Elixir Golem
Knight
Mortar Musketeer Arrows Wizard Poison
Mortar
Knight Arrows Musketeer
Elixir Golem
Poison Arrows Musketeer Wizard
Musketeer
Knight Mortar Elixir Golem P.E.K.K.A
Wizard
Knight Elixir Golem P.E.K.K.A
Poison
Elixir Golem P.E.K.K.A Knight
P.E.K.K.A
Arrows Poison Musketeer Wizard

Defense Synergies 1 11

Arrows
Knight Mortar P.E.K.K.A
Knight
Musketeer Arrows Mortar Wizard Poison
Mortar
Arrows Knight Musketeer Wizard Poison
Elixir Golem
Musketeer
Knight Mortar P.E.K.K.A
Wizard
Knight Mortar P.E.K.K.A
Poison
Knight Mortar
P.E.K.K.A
Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Wizard
P.E.K.K.A Knight Mortar Musketeer
Mortar P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Mortar Musketeer
Arrows Poison P.E.K.K.A
Arrows Musketeer
Musketeer Arrows Mortar Wizard Poison
Arrows Musketeer Poison P.E.K.K.A
P.E.K.K.A Mortar Musketeer
Knight Musketeer
Poison Arrows Knight Musketeer Wizard
Arrows Musketeer Wizard Poison
Mortar P.E.K.K.A Knight Musketeer Wizard
Wizard Arrows Mortar Poison P.E.K.K.A
P.E.K.K.A Knight Mortar
Mortar P.E.K.K.A
Wizard Arrows Knight Mortar Musketeer Poison P.E.K.K.A
Arrows Mortar Knight Musketeer Wizard
Arrows Mortar Wizard Poison Knight Musketeer
P.E.K.K.A Mortar Musketeer
Wizard Arrows Knight Musketeer Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Poison Arrows Knight Mortar Musketeer Wizard
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer
Arrows Wizard Poison Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Mortar Poison
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows Poison
P.E.K.K.A Knight Wizard
Wizard Musketeer
Knight Mortar Musketeer Poison P.E.K.K.A
Arrows Poison Musketeer Wizard P.E.K.K.A
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Mortar Musketeer
Arrows Mortar Poison Musketeer
Arrows Poison
Arrows Knight Musketeer Poison
Wizard Poison Arrows Mortar
Arrows Wizard Poison Musketeer
Arrows Mortar Musketeer Wizard Poison
Arrows Poison Wizard
Arrows Poison Mortar Wizard
Musketeer Poison
Poison Arrows Knight Mortar Musketeer Wizard
Poison Arrows Musketeer Wizard
Poison Knight Mortar Musketeer
Arrows Mortar Musketeer Poison
Arrows Mortar Musketeer Poison
Arrows Mortar Musketeer Wizard Poison
Arrows Mortar Musketeer Wizard Poison
Arrows Mortar Poison
Arrows Mortar Musketeer Wizard Poison
Arrows Mortar Wizard Poison
Musketeer Poison
Arrows Wizard Poison
Musketeer
Arrows Mortar Musketeer Poison
Arrows Poison Mortar Wizard
Arrows Mortar Poison Musketeer Wizard
Arrows Mortar Musketeer Wizard Poison
Poison Arrows Mortar Musketeer
Poison Arrows Musketeer Wizard
Musketeer Wizard Poison
Poison Arrows Mortar Musketeer Wizard
Arrows Poison
P.E.K.K.A
Arrows Wizard Poison
Musketeer
Poison Arrows Musketeer Wizard
Arrows
Poison Knight Musketeer Wizard
Arrows Mortar Musketeer Wizard Poison
Arrows Poison
Musketeer P.E.K.K.A
Musketeer Poison
Musketeer Poison
Poison Mortar Musketeer

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