My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Inferno Tower Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Knight Firecracker Goblin Barrel
Fireball
Firecracker Inferno Tower Goblin Barrel
Poison
Bats Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Goblin Barrel Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mega Knight Firecracker Goblin Barrel
Knight
Bats Firecracker Goblin Barrel The Log
Firecracker
Knight Bats Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Knight Bats Firecracker Mega Knight
The Log
Knight Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log

Defense Synergies 5 14

Skeletons
Bats Knight Firecracker Inferno Tower The Log
Bats
Knight Skeletons Firecracker Inferno Tower The Log Mega Knight
Knight
Bats Firecracker Inferno Tower Skeletons The Log
Firecracker
Knight The Log Skeletons Bats Inferno Tower Mega Knight
Inferno Tower
Knight The Log Skeletons Bats Firecracker Mega Knight
Goblin Barrel
The Log
Firecracker Inferno Tower Skeletons Bats Knight Mega Knight
Mega Knight
Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons Bats Knight Firecracker The Log Mega Knight
Inferno Tower Mega Knight Skeletons Bats Knight
Inferno Tower Skeletons Bats Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker
Inferno Tower The Log Mega Knight
Inferno Tower Skeletons
Knight Skeletons Firecracker Inferno Tower Mega Knight
Bats Skeletons Knight Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker
Inferno Tower Mega Knight Skeletons Bats Knight The Log
Mega Knight Bats Firecracker The Log
Inferno Tower Knight Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Skeletons Bats Knight Firecracker Inferno Tower
Mega Knight Bats Knight Firecracker The Log
The Log Bats Knight Firecracker Mega Knight
Inferno Tower
Mega Knight Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Inferno Tower
Knight Firecracker The Log Mega Knight
Mega Knight Skeletons Bats Knight Inferno Tower The Log
Mega Knight Bats Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Mega Knight
Firecracker Skeletons Bats
Skeletons Bats Knight Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Skeletons Bats Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Mega Knight Bats Knight Inferno Tower
Mega Knight The Log
Mega Knight Skeletons Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Skeletons Bats Knight Firecracker The Log
Bats Mega Knight Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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