My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Bandit
Giant Snowball
Minions Balloon
Zap
Minions Balloon Bandit
Barbarian Barrel
Knight Tesla Wizard Bandit
The Log
Bandit
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Wizard Balloon Bandit
Fireball
Minions Tesla Wizard Balloon Bandit
Poison
Minions Wizard Balloon
Lightning
Knight Tesla Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Bandit Tesla Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Wizard
Minions
Knight Rage Mega Knight Balloon Bandit
Tesla
Wizard
Knight Rage Balloon Bandit Mega Knight
Rage
Minions Balloon Wizard
Balloon
Knight Rage Minions Wizard Bandit Mega Knight
Bandit
Minions Wizard Balloon Mega Knight
Mega Knight
Minions Wizard Balloon Bandit

Defense Synergies 2 8

Knight
Minions Tesla Wizard
Minions
Knight Tesla Bandit Mega Knight
Tesla
Knight Minions Wizard
Wizard
Knight Tesla Bandit Mega Knight
Rage
Balloon
Bandit
Minions Wizard Mega Knight
Mega Knight
Minions Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Wizard
Knight Minions Tesla Bandit Mega Knight
Tesla Mega Knight Knight Minions Bandit
Tesla Knight Minions Bandit Mega Knight
Mega Knight
Minions Tesla Bandit Mega Knight
Minions Tesla Wizard
Tesla Bandit Mega Knight
Tesla Minions
Knight Tesla Bandit Mega Knight
Minions Knight Tesla Wizard Bandit Mega Knight
Minions Tesla Wizard
Tesla Mega Knight Knight Minions Wizard Bandit
Wizard Mega Knight Minions Tesla
Knight Tesla Bandit Mega Knight
Tesla Bandit Mega Knight
Tesla Wizard Mega Knight Knight Minions
Tesla Mega Knight Knight Minions Wizard Bandit
Wizard Knight Minions Tesla Bandit Mega Knight
Tesla
Wizard Mega Knight Knight Minions Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Bandit
Bandit Knight Tesla Wizard Mega Knight
Bandit Mega Knight Knight Minions
Mega Knight Knight Tesla Bandit
Knight Tesla Bandit Mega Knight
Wizard Minions Tesla
Knight Minions Tesla Bandit
Mega Knight Knight Tesla
Mega Knight Knight Minions Bandit
Tesla
Mega Knight Knight Minions Tesla
Mega Knight
Mega Knight Knight Tesla Wizard Bandit
Wizard Tesla Mega Knight
Tesla Knight Minions
Minions Mega Knight Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit
Bandit
Knight
Wizard Mega Knight
Wizard Minions
Wizard
Wizard
Wizard Bandit
Minions
Knight Wizard Bandit
Wizard
Knight Bandit
Minions Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Minions
Wizard Bandit Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Wizard Mega Knight
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Wizard
Minions Wizard
Wizard Bandit Mega Knight
Mega Knight
Wizard
Minions Bandit
Wizard
Knight Wizard Mega Knight
Wizard
Mega Knight
Minions
Bandit Mega Knight

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