My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Little Prince
Zap
Minions Goblin Giant Sparky Little Prince
Barbarian Barrel
Knight Sparky Little Prince
The Log
Mini P.E.K.K.A Sparky Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Knight Minions Mini P.E.K.K.A Sparky Little Prince
Fireball
Minions Sparky Little Prince
Poison
Minions Sparky Little Prince
Lightning
Knight Mini P.E.K.K.A Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Little Prince Fireball Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Little Prince

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Sparky Little Prince
Minions
Knight Rage Mini P.E.K.K.A Goblin Giant Sparky
Fireball
Goblin Giant Knight Sparky Little Prince
Mini P.E.K.K.A
Sparky Minions Rage Goblin Giant Little Prince
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Fireball Sparky Minions Mini P.E.K.K.A Rage Little Prince
Sparky
Mini P.E.K.K.A Rage Goblin Giant Knight Minions Fireball
Little Prince
Knight Fireball Mini P.E.K.K.A Goblin Giant

Defense Synergies 3 7

Knight
Minions Little Prince Fireball Mini P.E.K.K.A Sparky
Minions
Knight Goblin Giant
Fireball
Goblin Giant Knight Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Knight Fireball
Rage
Goblin Giant
Fireball Minions Sparky
Sparky
Knight Goblin Giant
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Giant Sparky
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Sparky Knight Minions
Fireball Mini P.E.K.K.A Sparky
Fireball Minions
Minions Fireball Little Prince
Fireball Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions
Knight Mini P.E.K.K.A Sparky Little Prince
Minions Knight Fireball Goblin Giant
Minions Fireball
Mini P.E.K.K.A Sparky Knight Minions Fireball
Fireball Sparky Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Fireball Mini P.E.K.K.A Sparky
Sparky Knight Minions Fireball Mini P.E.K.K.A
Fireball Knight Minions Little Prince
Knight Minions Fireball Little Prince
Mini P.E.K.K.A Sparky
Knight Minions Fireball Mini P.E.K.K.A Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Sparky
Fireball Knight Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Knight Fireball Goblin Giant Sparky
Knight Mini P.E.K.K.A Goblin Giant Sparky
Fireball Minions Goblin Giant
Mini P.E.K.K.A Sparky Knight Minions Fireball Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Knight Minions Fireball Mini P.E.K.K.A Sparky
Goblin Giant Sparky
Knight Minions Mini P.E.K.K.A Sparky
Fireball Goblin Giant
Mini P.E.K.K.A Knight Fireball Goblin Giant Sparky
Fireball Sparky
Sparky Knight Minions Fireball Mini P.E.K.K.A Goblin Giant Little Prince
Minions Fireball Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball
Fireball Goblin Giant Sparky
Knight Fireball Sparky
Fireball Sparky
Fireball Minions Goblin Giant
Sparky
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Sparky
Knight Fireball Sparky
Fireball
Knight Fireball Sparky
Minions Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Fireball Little Prince
Minions Fireball Sparky
Fireball
Sparky
Fireball
Fireball Sparky Little Prince
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky Little Prince
Minions Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Minions Fireball
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Sparky
Fireball
Fireball Sparky
Sparky
Minions Fireball Sparky
Fireball
Fireball Goblin Giant Sparky Little Prince

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