My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Knight Firecracker Battle Ram Bandit Electro Wizard
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Battle Ram Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Bandit Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Bandit

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram Bandit
Knight
Firecracker Battle Ram Arrows Poison Electro Wizard
Firecracker
Knight Battle Ram P.E.K.K.A Bandit
Battle Ram
Knight Poison Bandit Arrows Firecracker P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Knight
P.E.K.K.A
Arrows Poison Electro Wizard Firecracker Battle Ram
Bandit
Battle Ram Arrows Firecracker Electro Wizard
Electro Wizard
P.E.K.K.A Knight Battle Ram Bandit

Defense Synergies 2 10

Arrows
Knight P.E.K.K.A Bandit
Knight
Firecracker Electro Wizard Arrows Poison
Firecracker
Knight P.E.K.K.A Bandit Electro Wizard
Battle Ram
Poison
Knight Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Bandit
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
P.E.K.K.A Knight Firecracker Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Firecracker Bandit Electro Wizard
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Bandit Electro Wizard
Electro Wizard Arrows Firecracker Poison
Arrows Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Knight Firecracker Bandit Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Bandit
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Arrows Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Knight Firecracker Poison P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Bandit Electro Wizard
Arrows Poison Knight Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Arrows Knight Firecracker
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Poison Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Knight Bandit
Firecracker
Electro Wizard Knight Firecracker Poison P.E.K.K.A
Arrows Poison Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Bandit
Arrows Firecracker Poison Bandit Electro Wizard
Arrows Poison Bandit
Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker Bandit
Poison Electro Wizard
Firecracker Poison Arrows Knight Bandit Electro Wizard
Poison Arrows Firecracker
Poison Knight Firecracker Bandit
Arrows Firecracker Poison Bandit
Arrows Firecracker Poison
Arrows Firecracker Poison Bandit
Arrows Firecracker Poison Bandit
Arrows Poison
Arrows Firecracker Poison Bandit Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Bandit Electro Wizard
Arrows Poison Bandit
Poison Arrows Firecracker Bandit
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows Bandit
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison
Electro Wizard Bandit
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Knight Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Bandit Electro Wizard

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