My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Baby Dragon Electro Dragon
Zap
Goblins Firecracker Mortar
Barbarian Barrel
Goblins Knight Firecracker Mortar Royal Ghost
The Log
Goblins Firecracker
Earthquake
Firecracker Mortar
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Baby Dragon Electro Dragon Royal Ghost
Fireball
Firecracker Mortar Baby Dragon Electro Dragon
Poison
Firecracker Mortar Electro Dragon
Lightning
Knight Mortar Baby Dragon Electro Dragon
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Baby Dragon Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Firecracker Royal Ghost Mortar Fireball Baby Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Firecracker Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Knight
Firecracker Mortar Baby Dragon Fireball Electro Dragon
Firecracker
Knight Mortar Baby Dragon
Mortar
Knight Firecracker Fireball Baby Dragon
Fireball
Knight Mortar Baby Dragon
Baby Dragon
Knight Goblins Firecracker Mortar Fireball Electro Dragon
Electro Dragon
Knight Baby Dragon
Royal Ghost

Defense Synergies 2 13

Goblins
Knight Firecracker Mortar Electro Dragon
Knight
Firecracker Electro Dragon Goblins Mortar Fireball Baby Dragon
Firecracker
Knight Goblins Mortar Baby Dragon Electro Dragon
Mortar
Goblins Knight Firecracker Fireball Baby Dragon
Fireball
Knight Mortar
Baby Dragon
Knight Firecracker Mortar Electro Dragon
Electro Dragon
Knight Goblins Firecracker Baby Dragon
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball Baby Dragon Electro Dragon
Goblins Knight Firecracker Mortar Electro Dragon
Mortar Goblins Knight Electro Dragon
Goblins Knight Firecracker Mortar Electro Dragon
Firecracker Fireball
Fireball Goblins Firecracker Baby Dragon Electro Dragon Royal Ghost
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Goblins Mortar
Knight Goblins Firecracker Royal Ghost
Goblins Knight Firecracker Fireball Baby Dragon Electro Dragon Royal Ghost
Firecracker Fireball Baby Dragon Electro Dragon
Mortar Knight Fireball Electro Dragon
Fireball Goblins Firecracker Mortar Baby Dragon Electro Dragon Royal Ghost
Knight Mortar
Mortar Fireball
Goblins Knight Firecracker Mortar Fireball Electro Dragon
Mortar Fireball Goblins Knight Firecracker Baby Dragon Electro Dragon Royal Ghost
Mortar Baby Dragon Knight Firecracker Fireball Electro Dragon Royal Ghost
Mortar
Royal Ghost Goblins Knight Firecracker Fireball Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Royal Ghost
Fireball Knight Firecracker Mortar Baby Dragon Electro Dragon Royal Ghost
Goblins Knight Electro Dragon
Knight Fireball
Knight
Firecracker Fireball Baby Dragon Electro Dragon
Goblins Knight Fireball
Knight
Electro Dragon Goblins Knight Firecracker Mortar Fireball Baby Dragon
Knight Electro Dragon
Fireball
Knight Fireball
Firecracker Fireball Baby Dragon Electro Dragon
Electro Dragon Goblins Knight Firecracker Mortar Fireball Baby Dragon
Firecracker Fireball Baby Dragon Electro Dragon Royal Ghost
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar Baby Dragon Electro Dragon Royal Ghost
Firecracker Mortar Fireball Baby Dragon Electro Dragon Royal Ghost
Fireball Baby Dragon Electro Dragon
Knight Firecracker Fireball
Fireball Firecracker Mortar Baby Dragon
Firecracker Fireball Baby Dragon Electro Dragon
Firecracker Mortar Baby Dragon
Fireball Firecracker Baby Dragon Electro Dragon
Fireball Firecracker Mortar Electro Dragon
Goblins Fireball Electro Dragon
Firecracker Knight Mortar Fireball Electro Dragon
Fireball Firecracker Baby Dragon Electro Dragon
Knight Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Mortar Fireball
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball
Mortar Fireball Baby Dragon Electro Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon Royal Ghost
Fireball Mortar Baby Dragon Electro Dragon
Fireball Firecracker Mortar Baby Dragon
Firecracker Fireball Baby Dragon Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Mortar Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Fireball Electro Dragon
Fireball Firecracker Baby Dragon Electro Dragon
Fireball
Fireball Knight Firecracker Baby Dragon Electro Dragon
Firecracker Mortar Fireball Baby Dragon Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Baby Dragon
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Mortar Fireball Baby Dragon Royal Ghost

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