My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Hog Rider
Zap
Bats
Barbarian Barrel
Knight Tesla Barbarians Wizard
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Barbarians Hog Rider Wizard
Fireball
Tesla Barbarians Hog Rider Wizard
Poison
Bats Barbarians Wizard
Lightning
Knight Tesla Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Tesla Fireball Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Knight Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Barbarian Barrel
Knight
Bats Hog Rider Fireball Wizard Barbarian Barrel
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Bats Knight Fireball Barbarians Wizard Barbarian Barrel
Wizard
Knight Hog Rider
Barbarian Barrel
Bats Knight Hog Rider

Defense Synergies 3 9

Bats
Knight Tesla Barbarian Barrel
Knight
Bats Tesla Fireball Wizard Barbarian Barrel
Tesla
Knight Bats Fireball Wizard Barbarian Barrel
Barbarians
Fireball
Barbarian Barrel Knight Tesla
Hog Rider
Wizard
Knight Tesla Barbarian Barrel
Barbarian Barrel
Fireball Bats Knight Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard Barbarian Barrel
Barbarians Bats Knight Tesla
Tesla Barbarians Bats Knight
Tesla Barbarians Bats Knight
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Tesla
Bats Tesla Fireball Wizard
Tesla Barbarians Fireball Barbarian Barrel
Tesla Barbarians
Knight Tesla Barbarians Barbarian Barrel
Bats Barbarians Knight Tesla Fireball Wizard Barbarian Barrel
Tesla Bats Fireball Wizard
Tesla Barbarians Bats Knight Fireball Wizard
Fireball Wizard Bats Tesla Barbarians Barbarian Barrel
Barbarians Knight Tesla
Barbarians Tesla Fireball
Tesla Barbarians Wizard Bats Knight Fireball
Tesla Fireball Bats Knight Barbarians Wizard Barbarian Barrel
Wizard Barbarian Barrel Bats Knight Tesla Barbarians Fireball
Barbarians Tesla
Wizard Bats Knight Tesla Barbarians Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Fireball Barbarian Barrel
Fireball Knight Tesla Wizard Barbarian Barrel
Barbarians Bats Knight
Bats Knight Tesla Barbarians Fireball Barbarian Barrel
Barbarians Knight Tesla
Fireball Wizard Bats Tesla
Bats Knight Tesla Barbarians Fireball
Knight Tesla Barbarians
Bats Knight Barbarians Fireball Barbarian Barrel
Tesla Barbarians
Bats Knight Tesla Barbarians
Barbarians Fireball
Barbarians Knight Tesla Fireball Wizard
Wizard Tesla Barbarians Fireball
Tesla Barbarians Bats Knight Fireball Barbarian Barrel
Bats Tesla Barbarians Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Barbarians Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Bats
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Fireball
Knight Fireball Wizard Barbarian Barrel
Fireball Wizard
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Barbarians Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Barbarians Fireball Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Knight Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel

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