My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Ice Golem Goblin Hut Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Goblin Hut
Zap
Bats Archers Goblin Hut
Barbarian Barrel
Archers Knight Goblin Hut Wizard
The Log
Archers Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Bats Archers Goblin Hut
Royal Delivery
Bats Archers Knight Goblin Hut Wizard
Fireball
Archers Goblin Hut Wizard
Poison
Bats Archers Goblin Hut Wizard
Lightning
Knight Ice Golem Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Knight Tornado Goblin Hut Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem
Archers
Knight Ice Golem Goblin Hut
Knight
Bats Archers Goblin Hut Wizard
Ice Golem
Bats Archers Goblin Hut
Goblin Hut
Archers Knight Ice Golem
Wizard
Tornado Knight
Tornado
Wizard Electro Giant
Electro Giant
Tornado

Defense Synergies 4 11

Bats
Knight Ice Golem
Archers
Knight Ice Golem Goblin Hut Tornado
Knight
Bats Archers Goblin Hut Wizard Tornado
Ice Golem
Archers Bats Goblin Hut Wizard Tornado
Goblin Hut
Archers Knight Ice Golem Wizard
Wizard
Tornado Knight Ice Golem Goblin Hut
Tornado
Wizard Archers Knight Ice Golem Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Goblin Hut Wizard
Bats Knight Goblin Hut
Goblin Hut Tornado Bats Archers Knight
Goblin Hut Bats Knight
Tornado
Tornado Bats Archers
Bats Tornado Archers Goblin Hut Wizard
Ice Golem Electro Giant
Goblin Hut Tornado
Knight Tornado Archers Ice Golem
Bats Archers Knight Ice Golem Goblin Hut Wizard Tornado Electro Giant
Bats Archers Goblin Hut Wizard Tornado
Goblin Hut Bats Knight Wizard
Wizard Bats Goblin Hut Tornado
Knight Goblin Hut
Tornado Goblin Hut Electro Giant
Wizard Bats Knight Goblin Hut Tornado
Bats Archers Knight Goblin Hut Wizard Tornado
Wizard Tornado Bats Archers Knight Ice Golem Goblin Hut
Goblin Hut Tornado
Wizard Bats Archers Knight Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Ice Golem Goblin Hut Electro Giant
Archers Knight Ice Golem Wizard
Bats Knight Ice Golem Goblin Hut
Bats Knight Ice Golem Tornado
Knight Goblin Hut
Wizard Electro Giant Bats Archers Ice Golem Goblin Hut Tornado
Bats Archers Knight Ice Golem Goblin Hut
Knight
Bats Knight Ice Golem Goblin Hut Tornado
Goblin Hut
Bats Knight Goblin Hut
Tornado Electro Giant
Knight Ice Golem Wizard
Wizard Archers Electro Giant
Goblin Hut Electro Giant Bats Archers Knight Ice Golem Tornado
Bats Archers Ice Golem Goblin Hut Wizard Electro Giant
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Tornado
Goblin Hut
Knight Ice Golem
Wizard
Wizard Electro Giant Bats Ice Golem Tornado
Archers Wizard Tornado
Ice Golem Wizard Tornado
Wizard Tornado
Bats Tornado
Knight Wizard Tornado
Archers Wizard Tornado
Knight Ice Golem Goblin Hut
Ice Golem Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard
Tornado
Bats
Archers Wizard
Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Ice Golem Tornado Electro Giant Wizard
Wizard Tornado
Wizard Tornado
Tornado
Bats Archers Ice Golem Wizard Tornado Electro Giant
Bats Goblin Hut Wizard Electro Giant
Wizard
Wizard
Bats Archers Goblin Hut
Archers Wizard Tornado
Knight Wizard
Ice Golem Wizard
Tornado Electro Giant
Electro Giant Bats Tornado
Bats Tornado
Tornado Electro Giant

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