My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Cannon Skeleton Army Inferno Dragon
Zap
Bats Cannon Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Cannon Skeleton Army Magic Archer
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Skeleton Army Inferno Dragon Magic Archer
Fireball
Cannon Skeleton Army Inferno Dragon Magic Archer
Poison
Bats Cannon Skeleton Army Magic Archer
Lightning
Knight Cannon Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Skeleton Army Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Inferno Dragon
Arrows
Knight Mega Knight
Knight
Bats Arrows Magic Archer
Cannon
Skeleton Army
Inferno Dragon
Mega Knight Bats
Magic Archer
Knight Mega Knight
Mega Knight
Bats Inferno Dragon Arrows Magic Archer

Defense Synergies 4 13

Bats
Knight Cannon Inferno Dragon Mega Knight
Arrows
Mega Knight Knight Cannon
Knight
Bats Cannon Magic Archer Arrows Skeleton Army
Cannon
Knight Bats Arrows Skeleton Army Inferno Dragon Magic Archer
Skeleton Army
Knight Cannon Inferno Dragon Magic Archer
Inferno Dragon
Bats Cannon Skeleton Army Mega Knight
Magic Archer
Knight Cannon Skeleton Army Mega Knight
Mega Knight
Arrows Bats Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Magic Archer
Skeleton Army Inferno Dragon Bats Knight Cannon Mega Knight
Cannon Skeleton Army Mega Knight Bats Knight Inferno Dragon
Cannon Skeleton Army Inferno Dragon Bats Knight Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Cannon Magic Archer Mega Knight
Bats Inferno Dragon Arrows Cannon Magic Archer
Arrows Cannon Magic Archer Mega Knight
Cannon Inferno Dragon Skeleton Army
Knight Skeleton Army Cannon Mega Knight
Bats Skeleton Army Arrows Knight Cannon Magic Archer Mega Knight
Arrows Inferno Dragon Bats Magic Archer
Cannon Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Arrows Cannon Magic Archer
Skeleton Army Inferno Dragon Knight Cannon Mega Knight
Skeleton Army Cannon Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight Cannon Skeleton Army
Arrows Cannon Mega Knight Bats Knight Skeleton Army Magic Archer
Arrows Bats Knight Cannon Inferno Dragon Magic Archer Mega Knight
Cannon Inferno Dragon
Skeleton Army Mega Knight Bats Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Arrows Knight Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Knight
Knight Cannon Skeleton Army Inferno Dragon Mega Knight
Arrows Bats Magic Archer
Skeleton Army Bats Knight
Mega Knight Knight Skeleton Army Inferno Dragon
Mega Knight Bats Knight Skeleton Army Inferno Dragon Magic Archer
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Cannon
Cannon Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Knight Inferno Dragon Magic Archer
Bats Arrows Mega Knight Cannon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer Mega Knight
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats
Arrows Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Inferno Dragon
Arrows Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Knight Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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