My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Balloon Inferno Dragon
Zap
Bats Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Goblin Gang Balloon Inferno Dragon
Poison
Bats Goblin Gang Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Mini P.E.K.K.A Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Inferno Dragon
Arrows
Balloon Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Bats Arrows Goblin Gang The Log Mega Knight
Balloon
Bats Arrows Goblin Gang The Log Mega Knight
The Log
Mini P.E.K.K.A Balloon Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Mini P.E.K.K.A Balloon The Log

Defense Synergies 2 11

Bats
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A
The Log Bats Arrows Goblin Gang
Balloon
The Log
Mini P.E.K.K.A Bats Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Bats Goblin Gang The Log Mega Knight
Mega Knight
Arrows Bats The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Bats Mega Knight
Bats Inferno Dragon Arrows Goblin Gang
Arrows The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Arrows The Log Mega Knight
Arrows Inferno Dragon Bats Goblin Gang
Mini P.E.K.K.A Mega Knight Bats Goblin Gang The Log
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A
Arrows Mega Knight Bats Goblin Gang The Log
Arrows The Log Bats Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Bats The Log
Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Bats Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Mini P.E.K.K.A The Log Inferno Dragon
Bats Arrows Mega Knight Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Goblin Gang
Arrows
Arrows The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Goblin Gang The Log
Bats
The Log Mega Knight

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