My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Dark Prince Ice Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Goblin Gang Musketeer Baby Dragon Lumberjack Little Prince
Zap
Goblin Gang Royal Giant Dark Prince Little Prince
Barbarian Barrel
Goblin Gang Musketeer Dark Prince Ice Wizard Lumberjack Little Prince
The Log
Goblin Gang Royal Giant Musketeer Dark Prince Lumberjack Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Musketeer Baby Dragon Dark Prince Ice Wizard Lumberjack Little Prince
Fireball
Goblin Gang Musketeer Baby Dragon Ice Wizard Lumberjack Little Prince
Poison
Goblin Gang Musketeer Ice Wizard Little Prince
Lightning
Musketeer Baby Dragon Dark Prince Ice Wizard Lumberjack Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Little Prince Musketeer Baby Dragon Dark Prince Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Ice Wizard Little Prince Musketeer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Baby Dragon Dark Prince
Royal Giant
Ice Wizard Goblin Gang Musketeer Baby Dragon Dark Prince Lumberjack
Musketeer
Royal Giant Baby Dragon Dark Prince Lumberjack
Baby Dragon
Goblin Gang Royal Giant Musketeer Dark Prince Ice Wizard Lumberjack
Dark Prince
Goblin Gang Royal Giant Musketeer Baby Dragon Ice Wizard Lumberjack Little Prince
Ice Wizard
Royal Giant Baby Dragon Dark Prince Lumberjack
Lumberjack
Royal Giant Musketeer Baby Dragon Dark Prince Ice Wizard
Little Prince
Dark Prince

Defense Synergies 3 13

Goblin Gang
Musketeer Dark Prince Ice Wizard Lumberjack
Royal Giant
Musketeer
Goblin Gang Lumberjack Baby Dragon Dark Prince
Baby Dragon
Ice Wizard Musketeer Dark Prince Lumberjack Little Prince
Dark Prince
Goblin Gang Musketeer Baby Dragon Ice Wizard Little Prince
Ice Wizard
Baby Dragon Goblin Gang Dark Prince Lumberjack Little Prince
Lumberjack
Musketeer Goblin Gang Baby Dragon Ice Wizard Little Prince
Little Prince
Baby Dragon Dark Prince Ice Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Lumberjack Goblin Gang Musketeer Dark Prince Ice Wizard
Goblin Gang Lumberjack Musketeer Dark Prince Ice Wizard
Lumberjack Goblin Gang Musketeer Dark Prince Ice Wizard
Dark Prince Lumberjack
Goblin Gang Musketeer Baby Dragon Dark Prince Ice Wizard Lumberjack
Musketeer Goblin Gang Baby Dragon Ice Wizard Little Prince
Musketeer Baby Dragon
Goblin Gang Musketeer Ice Wizard Lumberjack
Goblin Gang Musketeer Dark Prince Ice Wizard Lumberjack Little Prince
Goblin Gang Ice Wizard Musketeer Baby Dragon Dark Prince Lumberjack
Musketeer Goblin Gang Baby Dragon Ice Wizard
Lumberjack Goblin Gang Musketeer Dark Prince Ice Wizard
Goblin Gang Baby Dragon Dark Prince Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Musketeer Dark Prince Lumberjack
Goblin Gang Musketeer Baby Dragon Dark Prince Ice Wizard Lumberjack Little Prince
Baby Dragon Musketeer Dark Prince Ice Wizard Lumberjack Little Prince
Musketeer Lumberjack
Goblin Gang Dark Prince Musketeer Baby Dragon Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Dark Prince
Goblin Gang Musketeer Baby Dragon Lumberjack
Goblin Gang Lumberjack Musketeer Dark Prince
Goblin Gang Dark Prince Lumberjack Musketeer
Goblin Gang Musketeer Dark Prince Lumberjack
Goblin Gang Musketeer Baby Dragon Ice Wizard
Goblin Gang Dark Prince Musketeer Ice Wizard Lumberjack
Dark Prince Lumberjack
Baby Dragon Dark Prince
Goblin Gang Musketeer
Musketeer Dark Prince Lumberjack
Dark Prince
Dark Prince Goblin Gang Lumberjack
Musketeer Baby Dragon
Goblin Gang Musketeer Baby Dragon Dark Prince Lumberjack Little Prince
Musketeer Baby Dragon Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Ice Wizard
Baby Dragon
Musketeer Dark Prince
Baby Dragon Dark Prince
Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon
Baby Dragon Ice Wizard
Goblin Gang Musketeer Lumberjack
Musketeer Dark Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Dark Prince
Baby Dragon Little Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon Dark Prince Ice Wizard Little Prince
Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Ice Wizard Little Prince
Musketeer
Musketeer
Goblin Gang Musketeer Dark Prince
Musketeer Baby Dragon Ice Wizard
Goblin Gang Musketeer Baby Dragon Dark Prince Lumberjack
Musketeer Baby Dragon
Musketeer Dark Prince
Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Dark Prince Little Prince

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