My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Battle Ram Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Goblins Battle Ram Goblin Barrel Electro Dragon
Zap
Goblins Battle Ram Goblin Barrel
Barbarian Barrel
Goblins Goblin Cage Battle Ram Goblin Barrel
The Log
Goblins Goblin Cage Battle Ram Goblin Barrel
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Goblin Cage Battle Ram Goblin Barrel Electro Dragon
Fireball
Goblin Cage Battle Ram Goblin Barrel Electro Dragon
Poison
Goblin Cage Electro Dragon
Lightning
Ice Golem Goblin Cage Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Earthquake Goblin Barrel Goblin Cage Battle Ram Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Earthquake Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Battle Ram
Ice Golem
Battle Ram Goblin Barrel Goblins Electro Dragon
Earthquake
Battle Ram Mega Knight
Goblin Cage
Battle Ram Goblin Barrel
Battle Ram
Ice Golem Goblins Earthquake Goblin Cage Goblin Barrel
Goblin Barrel
Ice Golem Goblin Cage Battle Ram Mega Knight
Electro Dragon
Ice Golem Mega Knight
Mega Knight
Earthquake Goblin Barrel Electro Dragon

Defense Synergies 0 9

Goblins
Ice Golem Goblin Cage Electro Dragon
Ice Golem
Goblins Earthquake Electro Dragon Mega Knight
Earthquake
Ice Golem Goblin Cage Mega Knight
Goblin Cage
Goblins Earthquake Electro Dragon
Battle Ram
Goblin Barrel
Electro Dragon
Goblins Ice Golem Goblin Cage
Mega Knight
Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Goblin Cage Electro Dragon
Goblins Goblin Cage Electro Dragon Mega Knight
Goblin Cage Mega Knight Goblins Electro Dragon
Goblin Cage Goblins Electro Dragon Mega Knight
Earthquake Goblin Cage Mega Knight
Goblins Earthquake Electro Dragon Mega Knight
Goblin Cage Electro Dragon
Earthquake Ice Golem Goblin Cage Electro Dragon Mega Knight
Goblins Goblin Cage
Goblins Ice Golem Mega Knight
Goblins Ice Golem Earthquake Electro Dragon Mega Knight
Electro Dragon
Goblin Cage Mega Knight Earthquake Electro Dragon
Mega Knight Goblins Earthquake Goblin Cage Electro Dragon
Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Goblins Goblin Cage Electro Dragon
Goblin Cage Mega Knight Goblins Electro Dragon
Earthquake Goblin Cage Ice Golem Electro Dragon Mega Knight
Goblin Cage
Mega Knight Goblins Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Ice Golem Goblin Cage
Ice Golem Electro Dragon Mega Knight
Mega Knight Goblins Ice Golem Goblin Cage Electro Dragon
Mega Knight Ice Golem Goblin Cage
Goblin Cage Mega Knight
Ice Golem Electro Dragon
Goblins Ice Golem Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Electro Dragon Mega Knight Goblins Ice Golem
Goblin Cage
Mega Knight Goblin Cage Electro Dragon
Mega Knight Goblin Cage
Mega Knight Ice Golem Goblin Cage
Goblin Cage Electro Dragon Mega Knight
Electro Dragon Goblins Ice Golem Goblin Cage
Mega Knight Ice Golem Earthquake Goblin Cage Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Earthquake Ice Golem
Earthquake Mega Knight
Ice Golem Electro Dragon
Earthquake
Earthquake Ice Golem Electro Dragon
Electro Dragon
Goblins Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Earthquake Ice Golem
Earthquake Electro Dragon
Earthquake Ice Golem
Earthquake Electro Dragon
Earthquake Electro Dragon Mega Knight
Earthquake
Earthquake Electro Dragon Mega Knight
Earthquake Electro Dragon Mega Knight
Earthquake Mega Knight
Earthquake Electro Dragon
Ice Golem Earthquake Electro Dragon Mega Knight
Earthquake Electro Dragon
Electro Dragon Mega Knight
Ice Golem Electro Dragon
Electro Dragon
Earthquake Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Earthquake
Earthquake Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Ice Golem Earthquake Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight

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