My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Giant Barbarian Barrel Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Goblin Drill
Giant Snowball
Archers Goblin Drill
Zap
Archers Goblin Drill
Barbarian Barrel
Archers Rascals Goblin Drill Royal Ghost Magic Archer
The Log
Archers Rascals Goblin Drill
Earthquake
Archers Goblin Drill
Arrows
Archers Rascals Goblin Drill
Royal Delivery
Archers Rascals Goblin Drill Royal Ghost Magic Archer
Fireball
Archers Rascals Goblin Drill Magic Archer
Poison
Archers Rascals Goblin Drill Magic Archer
Lightning
Ice Golem Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Archers Royal Ghost Goblin Drill Magic Archer Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Archers Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Giant Barbarian Barrel Royal Ghost
Rascals
Goblin Drill Magic Archer
Ice Golem
Archers Barbarian Barrel Goblin Drill Magic Archer
Giant
Barbarian Barrel Archers Royal Ghost Magic Archer
Barbarian Barrel
Giant Archers Ice Golem Goblin Drill
Goblin Drill
Rascals Ice Golem Barbarian Barrel Royal Ghost
Royal Ghost
Archers Giant Goblin Drill Magic Archer
Magic Archer
Rascals Ice Golem Giant Royal Ghost

Defense Synergies 2 9

Archers
Ice Golem Barbarian Barrel Rascals Goblin Drill
Rascals
Archers Barbarian Barrel
Ice Golem
Archers Barbarian Barrel Royal Ghost Magic Archer
Giant
Barbarian Barrel
Archers Rascals Ice Golem Goblin Drill Magic Archer
Goblin Drill
Archers Barbarian Barrel Magic Archer
Royal Ghost
Ice Golem
Magic Archer
Ice Golem Barbarian Barrel Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Magic Archer
Rascals Goblin Drill
Archers Rascals Goblin Drill
Rascals Goblin Drill
Barbarian Barrel
Barbarian Barrel Archers Rascals Royal Ghost Magic Archer
Archers Rascals Magic Archer
Rascals Ice Golem Barbarian Barrel Magic Archer
Rascals Goblin Drill
Archers Rascals Ice Golem Barbarian Barrel Royal Ghost
Archers Rascals Ice Golem Barbarian Barrel Goblin Drill Royal Ghost Magic Archer
Archers Rascals Magic Archer
Goblin Drill Rascals
Rascals Barbarian Barrel Goblin Drill Royal Ghost Magic Archer
Rascals Goblin Drill
Rascals Goblin Drill
Rascals Goblin Drill
Archers Rascals Barbarian Barrel Goblin Drill Royal Ghost Magic Archer
Barbarian Barrel Goblin Drill Archers Rascals Ice Golem Royal Ghost Magic Archer
Goblin Drill
Rascals Royal Ghost Archers Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Ice Golem Barbarian Barrel Royal Ghost
Archers Ice Golem Barbarian Barrel Royal Ghost Magic Archer
Rascals Ice Golem
Rascals Ice Golem Barbarian Barrel
Rascals Goblin Drill
Archers Rascals Ice Golem Magic Archer
Rascals Archers Ice Golem
Rascals
Ice Golem Barbarian Barrel Magic Archer
Goblin Drill
Rascals
Rascals Ice Golem
Archers Rascals Magic Archer
Rascals Archers Ice Golem Barbarian Barrel Goblin Drill Magic Archer
Archers Rascals Ice Golem Barbarian Barrel Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Ice Golem Barbarian Barrel Goblin Drill Royal Ghost
Barbarian Barrel Royal Ghost Magic Archer
Barbarian Barrel Goblin Drill Magic Archer
Rascals Ice Golem Barbarian Barrel
Barbarian Barrel Magic Archer
Ice Golem Magic Archer
Archers Magic Archer
Ice Golem Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Archers Magic Archer
Ice Golem Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Ice Golem Barbarian Barrel Magic Archer
Barbarian Barrel Goblin Drill Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Archers Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Goblin Drill
Ice Golem Barbarian Barrel Magic Archer
Barbarian Barrel Royal Ghost Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Archers Ice Golem Magic Archer
Magic Archer
Magic Archer
Magic Archer
Archers Barbarian Barrel Magic Archer
Archers Magic Archer
Barbarian Barrel
Rascals Magic Archer
Ice Golem Magic Archer
Rascals Magic Archer
Magic Archer
Barbarian Barrel Royal Ghost Magic Archer

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