My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Witch Bowler Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Bomb Tower Hunter Witch Magic Archer
The Log
Bomber Hunter Witch
Earthquake
Bomber Bomb Tower Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hunter Witch Bowler Magic Archer
Fireball
Bomber Bomb Tower Hunter Witch Bowler Magic Archer
Poison
Bomber Bomb Tower Hunter Witch Magic Archer
Lightning
Bomb Tower Hunter Witch Bowler Magic Archer
Rocket
Bomb Tower Hunter Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Freeze Hunter Bowler Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bomb Tower Freeze Hunter Magic Archer Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Bomb Tower Freeze Hunter

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bomb Tower
Freeze
Hunter
Bowler
Witch
Bowler
Bowler
Hunter Witch Magic Archer
Electro Giant
Magic Archer
Bowler

Defense Synergies 0 5

Bomber
Electro Giant
Bomb Tower
Magic Archer
Freeze
Hunter
Hunter
Freeze Bowler
Witch
Bowler
Bowler
Hunter Witch
Electro Giant
Bomber
Magic Archer
Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Magic Archer
Bomb Tower Hunter Bomber Witch
Bomb Tower Hunter Witch Bowler Bomber Freeze
Bomb Tower Hunter Witch Bomber Bowler
Bomber Bomb Tower Bowler
Freeze Bowler Bomber Bomb Tower Hunter Magic Archer
Hunter Bomb Tower Freeze Witch Magic Archer
Bowler Bomb Tower Electro Giant Magic Archer
Hunter Witch Bomb Tower
Bomber Hunter Bowler
Witch Bomber Bomb Tower Freeze Hunter Bowler Electro Giant Magic Archer
Hunter Witch Magic Archer
Bomb Tower Hunter Bowler Bomber Freeze Witch
Bomber Bomb Tower Bowler Freeze Hunter Witch Magic Archer
Bomb Tower Hunter
Bomb Tower Freeze Hunter Bowler Electro Giant
Bomb Tower Bomber Hunter Witch Bowler
Bomb Tower Bomber Hunter Witch Bowler Magic Archer
Bomb Tower Freeze Hunter Witch Bomber Bowler Magic Archer
Bomb Tower Hunter
Bomber Bowler Bomb Tower Hunter Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Electro Giant
Bomber Bomb Tower Hunter Bowler Magic Archer
Bomb Tower Hunter Witch Bowler
Hunter Bowler
Hunter Witch Bowler
Electro Giant Bomb Tower Freeze Hunter Witch Magic Archer
Bomb Tower Hunter Witch Bowler
Bomb Tower Hunter
Freeze Bomb Tower Witch Magic Archer
Witch
Bomb Tower Hunter Witch Bowler
Bowler Electro Giant
Bowler Bomb Tower Hunter Witch
Bomber Bomb Tower Witch Bowler Electro Giant Magic Archer
Witch Electro Giant Bomber Bomb Tower Freeze Hunter Bowler Magic Archer
Bowler Bomber Bomb Tower Freeze Hunter Witch Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Bowler Magic Archer
Magic Archer
Freeze
Bomber Bowler Magic Archer
Electro Giant Freeze Hunter Witch Magic Archer
Bomber Witch Bowler Magic Archer
Freeze Hunter Bowler Magic Archer
Bowler
Bowler Magic Archer
Magic Archer
Hunter Bowler Magic Archer
Freeze Magic Archer
Magic Archer
Bomber Hunter Witch Bowler Magic Archer
Magic Archer Bowler
Freeze
Bomber
Bomber Hunter Bowler Magic Archer
Bomber Witch Bowler Electro Giant Magic Archer
Bowler Magic Archer
Bowler
Freeze Electro Giant Bomber Hunter Witch Bowler Magic Archer
Witch
Hunter Witch Bowler Magic Archer
Witch Bowler Magic Archer
Magic Archer
Hunter Witch Electro Giant Magic Archer
Freeze Witch Electro Giant
Bowler
Bomber Hunter Magic Archer
Freeze Magic Archer
Bowler Magic Archer
Freeze Witch Magic Archer
Hunter Witch Magic Archer
Freeze
Hunter Bowler Magic Archer
Bomber Bowler Magic Archer
Electro Giant
Electro Giant Freeze Witch Bowler Magic Archer
Witch Magic Archer
Freeze Witch Bowler Electro Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: