My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit Inferno Dragon
Giant Snowball
Hog Rider Witch Miner Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Witch Bandit Electro Wizard
The Log
Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Miner Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Witch Bandit Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Bandit Hog Rider Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Miner Bandit Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Witch Bandit Electro Wizard Mega Knight
Rage
Hog Rider Witch Electro Wizard
Witch
Rage Hog Rider Miner Bandit Mega Knight
Miner
Witch Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Hog Rider Witch Miner Electro Wizard Mega Knight
Electro Wizard
Hog Rider Rage Miner Bandit Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Hog Rider Witch Miner Bandit Electro Wizard

Defense Synergies 0 9

Hog Rider
Rage
Witch
Bandit Electro Wizard Mega Knight
Miner
Mega Knight
Bandit
Witch Electro Wizard Mega Knight
Electro Wizard
Witch Bandit Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Witch Miner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Witch Bandit Electro Wizard Mega Knight
Witch Mega Knight Bandit Electro Wizard Inferno Dragon
Witch Inferno Dragon Bandit Electro Wizard Mega Knight
Mega Knight
Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch
Bandit Electro Wizard Mega Knight
Witch Inferno Dragon
Miner Bandit Electro Wizard Mega Knight
Witch Electro Wizard Bandit Mega Knight
Inferno Dragon Witch Electro Wizard
Mega Knight Witch Bandit Electro Wizard
Mega Knight Witch Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Witch Bandit Electro Wizard
Witch Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Miner Inferno Dragon Mega Knight
Bandit Mega Knight Witch Electro Wizard
Mega Knight Bandit Electro Wizard
Witch Bandit Inferno Dragon Mega Knight
Witch Electro Wizard
Witch Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Witch Bandit
Witch Mega Knight
Witch Electro Wizard Inferno Dragon
Mega Knight Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Miner Bandit Electro Wizard
Miner Bandit
Mega Knight
Witch
Witch
Miner Bandit
Electro Wizard
Miner Bandit Electro Wizard
Miner Bandit
Bandit
Witch Bandit
Bandit Mega Knight
Bandit Electro Wizard Mega Knight
Witch Miner Mega Knight
Mega Knight
Witch Mega Knight
Witch Inferno Dragon
Miner Witch Bandit Electro Wizard
Witch Miner Bandit Mega Knight
Miner Bandit
Witch Electro Wizard
Electro Wizard Witch
Miner Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Witch Bandit
Witch Electro Wizard
Miner Electro Wizard Mega Knight
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Miner Bandit Electro Wizard Mega Knight

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