My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider Witch Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Witch Prince Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Elite Barbarians Witch Prince Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Hog Rider Electro Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Hog Rider

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Prince Electro Wizard Witch
Arrows
Zap Elite Barbarians Hog Rider Prince
Goblin Gang
Hog Rider Prince
Elite Barbarians
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Witch
Zap Hog Rider Prince
Prince
Zap Arrows Goblin Gang Hog Rider Witch Electro Wizard
Electro Wizard
Zap Hog Rider Prince

Defense Synergies 1 11

Zap
Electro Wizard Arrows Goblin Gang Elite Barbarians Witch Prince
Arrows
Zap Prince
Goblin Gang
Zap Prince Electro Wizard
Elite Barbarians
Zap
Hog Rider
Witch
Zap Prince Electro Wizard
Prince
Zap Arrows Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Goblin Gang Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Zap Goblin Gang Witch Prince Electro Wizard
Goblin Gang Witch Prince Elite Barbarians Electro Wizard
Elite Barbarians Witch Prince Goblin Gang Electro Wizard
Arrows Elite Barbarians Prince
Arrows Goblin Gang Zap Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Witch
Zap Arrows Electro Wizard
Witch Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Prince Electro Wizard
Goblin Gang Witch Electro Wizard Zap Arrows
Arrows Zap Goblin Gang Witch Electro Wizard
Prince Zap Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Arrows Goblin Gang Witch Prince Electro Wizard
Elite Barbarians Goblin Gang Prince Electro Wizard
Zap Goblin Gang Elite Barbarians Prince Electro Wizard
Arrows Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Arrows Zap Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Zap Arrows Witch Electro Wizard
Elite Barbarians Prince Electro Wizard
Goblin Gang Arrows Elite Barbarians Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch Prince Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Elite Barbarians Prince
Goblin Gang Zap Elite Barbarians Witch Prince Electro Wizard
Goblin Gang Prince Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Witch Prince
Arrows Zap Goblin Gang Witch Electro Wizard
Goblin Gang Prince Elite Barbarians Witch Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Elite Barbarians Witch Prince
Witch Goblin Gang
Elite Barbarians Witch Prince
Zap Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Zap Prince
Arrows Zap Elite Barbarians Witch Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Prince
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians Prince Electro Wizard
Zap Arrows Prince Electro Wizard
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians Prince
Zap Arrows Witch
Arrows
Arrows
Zap Arrows Prince Electro Wizard
Zap Arrows Witch
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch Prince
Zap Arrows
Elite Barbarians Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap Arrows
Zap Arrows Electro Wizard
Prince
Arrows
Zap Electro Wizard Goblin Gang Witch Prince
Zap Arrows Witch Electro Wizard
Arrows
Goblin Gang Prince Electro Wizard
Arrows Zap
Zap Arrows
Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard

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