My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Cannon Hog Rider Witch Miner
Zap
Cannon Witch
Barbarian Barrel
Cannon Valkyrie Witch Electro Wizard
The Log
Cannon Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Miner Electro Wizard
Fireball
Cannon Hog Rider Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Miner Fireball Valkyrie Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Miner Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log Miner Electro Wizard
Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Fireball Valkyrie The Log Witch Electro Wizard
Witch
Valkyrie Hog Rider Miner
The Log
Hog Rider Fireball Miner
Miner
Fireball Witch The Log Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Miner

Defense Synergies 2 14

Cannon
The Log Fireball Valkyrie Witch Electro Wizard
Fireball
The Log Cannon Valkyrie Miner Electro Wizard
Valkyrie
Cannon Fireball Witch The Log Electro Wizard
Hog Rider
Witch
Cannon Valkyrie The Log Electro Wizard
The Log
Cannon Fireball Valkyrie Witch Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Cannon Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log Electro Wizard
Cannon Valkyrie Witch The Log Electro Wizard
Cannon Witch Valkyrie Electro Wizard
Cannon Witch Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Cannon Valkyrie Electro Wizard
Electro Wizard Cannon Fireball Witch
Cannon Fireball Valkyrie The Log Electro Wizard
Cannon Witch
Cannon Valkyrie Miner Electro Wizard
Valkyrie Witch Electro Wizard Cannon Fireball The Log
Fireball Witch Electro Wizard
Cannon Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Cannon Witch The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Cannon Fireball Valkyrie Witch Electro Wizard
Cannon Fireball Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Cannon Fireball Electro Wizard
Cannon Electro Wizard
Valkyrie Cannon Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie The Log Miner
Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Cannon Valkyrie Witch
Fireball Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Witch The Log
Witch Cannon
Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie The Log
Valkyrie Cannon Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball Electro Wizard
Miner Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Valkyrie Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Miner Witch Electro Wizard
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Miner Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Miner Electro Wizard

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