My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Royal Giant Witch
Barbarian Barrel
Knight Tesla Valkyrie Witch
The Log
Royal Giant Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Baby Dragon Witch
Fireball
Tesla Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Knight Tesla Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Fireball Valkyrie Hog Rider Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball Witch
Tesla
Royal Giant
Fireball Hog Rider Baby Dragon Witch
Fireball
Royal Giant Hog Rider Knight Baby Dragon
Valkyrie
Hog Rider Baby Dragon Witch
Hog Rider
Knight Fireball Valkyrie Royal Giant Baby Dragon Witch
Baby Dragon
Knight Royal Giant Fireball Valkyrie Hog Rider Witch
Witch
Knight Royal Giant Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 10

Knight
Tesla Fireball Baby Dragon Witch
Tesla
Knight Fireball Valkyrie Baby Dragon
Royal Giant
Fireball
Knight Tesla Valkyrie
Valkyrie
Tesla Fireball Baby Dragon Witch
Hog Rider
Baby Dragon
Knight Tesla Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Valkyrie Baby Dragon
Knight Tesla Valkyrie Witch
Tesla Witch Knight Valkyrie
Tesla Witch Knight Valkyrie
Fireball Valkyrie
Fireball Tesla Valkyrie Baby Dragon
Tesla Fireball Baby Dragon Witch
Tesla Fireball Valkyrie Baby Dragon
Tesla Witch
Knight Tesla Valkyrie
Valkyrie Witch Knight Tesla Fireball Baby Dragon
Tesla Fireball Baby Dragon Witch
Tesla Knight Fireball Valkyrie Witch
Fireball Valkyrie Tesla Baby Dragon Witch
Knight Tesla
Tesla Fireball
Tesla Knight Fireball Valkyrie Witch
Tesla Fireball Knight Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Knight Tesla Fireball
Tesla
Valkyrie Knight Tesla Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Fireball Witch
Fireball Knight Tesla Valkyrie Baby Dragon
Knight Valkyrie Witch
Valkyrie Knight Tesla Fireball
Knight Tesla Valkyrie Witch
Fireball Tesla Baby Dragon Witch
Knight Tesla Fireball Valkyrie Witch
Knight Tesla Valkyrie
Knight Fireball Valkyrie Baby Dragon Witch
Witch Tesla
Knight Tesla Valkyrie Witch
Fireball Valkyrie
Knight Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Baby Dragon Witch
Tesla Witch Knight Fireball Valkyrie Baby Dragon
Valkyrie Tesla Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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