My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Elixir Golem Guards Magic Archer
The Log
Elixir Golem Hog Rider Guards
Earthquake
Tesla Elixir Golem Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Elixir Golem Hog Rider Guards Magic Archer
Fireball
Tesla Mega Minion Elixir Golem Hog Rider Magic Archer
Poison
Mega Minion Elixir Golem Guards Magic Archer
Lightning
Tesla Ice Golem Mega Minion Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Elixir Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Mega Minion Elixir Golem Guards Tesla Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Mega Minion Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Elixir Golem
Tesla
Ice Golem
Mega Minion Hog Rider Magic Archer
Mega Minion
Ice Golem Arrows Elixir Golem
Elixir Golem
Arrows Mega Minion Hog Rider Magic Archer
Hog Rider
Arrows Ice Golem Elixir Golem Guards Magic Archer
Guards
Hog Rider
Magic Archer
Ice Golem Elixir Golem Hog Rider

Defense Synergies 2 10

Arrows
Tesla Ice Golem Mega Minion
Tesla
Ice Golem Arrows Mega Minion Guards Magic Archer
Ice Golem
Tesla Mega Minion Arrows Guards Magic Archer
Mega Minion
Ice Golem Arrows Tesla Guards
Elixir Golem
Hog Rider
Guards
Tesla Ice Golem Mega Minion Magic Archer
Magic Archer
Tesla Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Mega Minion Magic Archer
Tesla Mega Minion
Tesla Mega Minion
Tesla Mega Minion Guards
Arrows
Arrows Tesla Mega Minion Guards Magic Archer
Tesla Mega Minion Arrows Magic Archer
Arrows Tesla Ice Golem Magic Archer
Tesla
Guards Tesla Ice Golem
Guards Arrows Tesla Ice Golem Mega Minion Magic Archer
Arrows Tesla Mega Minion Magic Archer
Tesla Guards
Arrows Tesla Mega Minion Guards Magic Archer
Tesla
Tesla
Tesla Arrows
Arrows Tesla Mega Minion Guards Magic Archer
Arrows Tesla Ice Golem Mega Minion Guards Magic Archer
Tesla
Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Ice Golem
Arrows Tesla Ice Golem Mega Minion Magic Archer
Guards Ice Golem
Guards Tesla Ice Golem
Tesla Guards
Arrows Tesla Ice Golem Magic Archer
Guards Tesla Ice Golem Mega Minion
Tesla
Ice Golem Mega Minion Magic Archer
Tesla Mega Minion Guards
Tesla Mega Minion Guards
Arrows Guards
Tesla Ice Golem Guards
Tesla Magic Archer
Tesla Guards Ice Golem Mega Minion Magic Archer
Arrows Tesla Ice Golem Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Golem Guards
Arrows Magic Archer
Arrows Ice Golem Mega Minion Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Guards
Arrows Magic Archer
Arrows Magic Archer
Ice Golem Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Mega Minion Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Ice Golem Magic Archer
Mega Minion
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Mega Minion Guards
Mega Minion
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Guards Magic Archer
Arrows Mega Minion Magic Archer
Arrows
Mega Minion Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Mega Minion
Guards Magic Archer
Magic Archer
Magic Archer

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