My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Cannon Cart
Giant Snowball
Cannon Guards Goblin Drill
Zap
Cannon Guards Goblin Drill Cannon Cart Goblin Giant
Barbarian Barrel
Cannon Wizard Guards Goblin Drill Cannon Cart Electro Wizard
The Log
Cannon Guards Goblin Drill Cannon Cart
Earthquake
Cannon Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Wizard Guards Goblin Drill Cannon Cart Electro Wizard
Fireball
Cannon Wizard Goblin Drill Cannon Cart Electro Wizard
Poison
Cannon Wizard Guards Goblin Drill Electro Wizard
Lightning
Cannon Wizard Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Guards Goblin Drill Electro Wizard Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Guards Goblin Drill

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Rage Goblin Giant
Rage
Wizard Cannon Cart Goblin Giant Electro Wizard
Guards
Goblin Drill
Cannon Cart
Cannon Cart
Rage Goblin Drill Electro Wizard
Goblin Giant
Wizard Rage Electro Wizard
Electro Wizard
Rage Cannon Cart Goblin Giant

Defense Synergies 0 12

Cannon
Wizard Guards Electro Wizard
Wizard
Cannon Guards Cannon Cart Electro Wizard
Rage
Guards
Cannon Wizard Goblin Drill Cannon Cart Electro Wizard
Goblin Drill
Guards Electro Wizard
Cannon Cart
Wizard Guards Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Cannon Wizard Guards Goblin Drill Cannon Cart Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Wizard Goblin Giant Electro Wizard
Cannon Goblin Drill Cannon Cart Electro Wizard
Cannon Goblin Drill Cannon Cart Electro Wizard
Cannon Guards Goblin Drill Cannon Cart Electro Wizard
Cannon Guards Cannon Cart Electro Wizard
Electro Wizard Cannon Wizard
Cannon Cannon Cart Goblin Giant Electro Wizard
Cannon Goblin Drill
Guards Cannon Cannon Cart Electro Wizard
Guards Electro Wizard Cannon Wizard Goblin Drill Cannon Cart Goblin Giant
Wizard Electro Wizard
Cannon Goblin Drill Wizard Guards Cannon Cart Electro Wizard
Wizard Cannon Guards Goblin Drill Cannon Cart Electro Wizard
Cannon Goblin Drill Cannon Cart Electro Wizard
Cannon Goblin Drill Electro Wizard
Wizard Cannon Goblin Drill Cannon Cart Electro Wizard
Cannon Wizard Guards Goblin Drill Cannon Cart Electro Wizard
Wizard Goblin Drill Cannon Guards Cannon Cart Electro Wizard
Cannon Goblin Drill Cannon Cart Electro Wizard
Wizard Cannon Guards Cannon Cart Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Electro Wizard
Electro Wizard Wizard Cannon Cart
Guards Cannon Cart Goblin Giant Electro Wizard
Guards Cannon Cart Goblin Giant Electro Wizard
Cannon Guards Goblin Drill Cannon Cart Goblin Giant
Wizard Goblin Giant Electro Wizard
Guards Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Electro Wizard Cannon Cart
Cannon Guards Goblin Drill Goblin Giant
Guards Cannon Cart
Guards Goblin Giant Electro Wizard
Cannon Cart Cannon Wizard Guards Goblin Giant
Wizard Cannon Cannon Cart
Guards Electro Wizard Goblin Drill Cannon Cart Goblin Giant
Cannon Wizard Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill
Electro Wizard
Goblin Drill Cannon Cart Goblin Giant
Cannon Cart Guards
Wizard
Wizard Goblin Giant
Wizard
Wizard
Wizard
Guards Electro Wizard
Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Cannon Cart
Cannon Cart
Wizard Goblin Drill Cannon Cart
Wizard Cannon Cart
Wizard Electro Wizard
Wizard
Wizard
Goblin Drill Cannon Cart
Wizard
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard
Electro Wizard
Wizard
Electro Wizard Guards Cannon Cart
Wizard Electro Wizard
Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Guards Electro Wizard
Electro Wizard
Cannon Cart Goblin Giant Electro Wizard

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