My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Guards Electro Dragon
Fireball
Hog Rider Wizard Electro Dragon
Poison
Wizard Guards Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Mini P.E.K.K.A Hog Rider Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Wizard Tornado Golem
Hog Rider
Arrows Mini P.E.K.K.A Wizard Guards Tornado
Wizard
Tornado Mini P.E.K.K.A Hog Rider Golem
Guards
Hog Rider
Tornado
Wizard Mini P.E.K.K.A Hog Rider Electro Dragon Golem
Electro Dragon
Golem Tornado
Golem
Arrows Electro Dragon Mini P.E.K.K.A Wizard Tornado

Defense Synergies 1 9

Arrows
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Arrows Wizard Guards Tornado Electro Dragon
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Guards
Guards
Mini P.E.K.K.A Wizard Electro Dragon
Tornado
Wizard Arrows Mini P.E.K.K.A Electro Dragon
Electro Dragon
Mini P.E.K.K.A Guards Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon
Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Guards Electro Dragon
Tornado Arrows Wizard Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A
Guards Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A Wizard Guards Electro Dragon
Wizard Arrows Mini P.E.K.K.A Guards Tornado Electro Dragon
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Tornado Electro Dragon
Arrows Wizard Guards Tornado Electro Dragon
Arrows Wizard Tornado Guards Electro Dragon
Mini P.E.K.K.A Tornado
Wizard Arrows Mini P.E.K.K.A Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Guards Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Guards
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Electro Dragon Mini P.E.K.K.A Tornado
Guards
Mini P.E.K.K.A Guards Electro Dragon
Arrows Guards Tornado
Mini P.E.K.K.A Wizard Guards
Wizard Electro Dragon
Guards Electro Dragon Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Guards
Wizard Arrows
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A Guards Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard Guards
Mini P.E.K.K.A
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Guards Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Mini P.E.K.K.A Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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