My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Balloon Electro Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Goblin Drill Balloon
Giant Snowball
Spear Goblins Guards Goblin Drill Balloon Electro Dragon
Zap
Spear Goblins Guards Goblin Drill Balloon
Barbarian Barrel
Spear Goblins Wizard Guards Goblin Drill
The Log
Spear Goblins Guards Goblin Drill
Earthquake
Spear Goblins Guards Goblin Drill
Arrows
Spear Goblins Guards Goblin Drill
Royal Delivery
Spear Goblins Wizard Guards Goblin Drill Balloon Electro Dragon Mother Witch
Fireball
Wizard Goblin Drill Balloon Electro Dragon Mother Witch
Poison
Spear Goblins Wizard Guards Goblin Drill Balloon Electro Dragon Mother Witch
Lightning
Wizard Balloon Electro Dragon Mother Witch
Rocket
Wizard Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Goblin Drill Mother Witch Wizard Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Guards Goblin Drill

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Drill Balloon
Wizard
Balloon
Guards
The Log
Goblin Drill
Spear Goblins Balloon The Log Mother Witch
Balloon
Spear Goblins Wizard Goblin Drill Electro Dragon The Log
Electro Dragon
Balloon Mother Witch
The Log
Guards Goblin Drill Balloon
Mother Witch
Goblin Drill Electro Dragon

Defense Synergies 0 15

Spear Goblins
Guards Goblin Drill Electro Dragon The Log
Wizard
Guards The Log
Guards
Spear Goblins Wizard Goblin Drill Electro Dragon The Log Mother Witch
Goblin Drill
Spear Goblins Guards Electro Dragon The Log Mother Witch
Balloon
Electro Dragon
Spear Goblins Guards Goblin Drill The Log
The Log
Spear Goblins Wizard Guards Goblin Drill Electro Dragon Mother Witch
Mother Witch
Guards Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Electro Dragon The Log
Goblin Drill Electro Dragon The Log
Goblin Drill Electro Dragon
Guards Goblin Drill Electro Dragon
The Log
The Log Spear Goblins Guards Electro Dragon Mother Witch
Spear Goblins Wizard Electro Dragon
Electro Dragon The Log
Goblin Drill
Guards Spear Goblins
Guards Mother Witch Spear Goblins Wizard Goblin Drill Electro Dragon The Log
Spear Goblins Wizard Electro Dragon
Goblin Drill Wizard Guards Electro Dragon The Log
Wizard Guards Goblin Drill Electro Dragon The Log
Goblin Drill
Goblin Drill The Log
Wizard Goblin Drill Electro Dragon
Spear Goblins Wizard Guards Goblin Drill Electro Dragon The Log
Wizard Goblin Drill The Log Spear Goblins Guards Electro Dragon Mother Witch
Goblin Drill
Wizard Spear Goblins Guards Electro Dragon The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
Wizard Electro Dragon The Log
Guards Spear Goblins Electro Dragon The Log
Guards The Log
Guards Goblin Drill
Wizard Mother Witch Electro Dragon
Guards Spear Goblins
Electro Dragon Spear Goblins The Log
Guards Goblin Drill
Guards Electro Dragon
Guards The Log
Wizard Guards
Wizard Electro Dragon
Guards Electro Dragon Spear Goblins Goblin Drill The Log
Wizard Electro Dragon The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill Electro Dragon The Log
Electro Dragon The Log
Goblin Drill Electro Dragon The Log
Guards The Log
Wizard The Log
Wizard Mother Witch Spear Goblins Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Guards Electro Dragon
Wizard Electro Dragon The Log
Wizard Electro Dragon
The Log
Electro Dragon
The Log
Spear Goblins Wizard Goblin Drill Electro Dragon The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log Mother Witch
The Log
Wizard
The Log
Goblin Drill Electro Dragon The Log
The Log Mother Witch Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Wizard Electro Dragon Mother Witch
Electro Dragon Wizard Guards
Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Spear Goblins Guards Electro Dragon
Wizard Electro Dragon
The Log
Wizard Electro Dragon
The Log Wizard Electro Dragon
Electro Dragon
Electro Dragon Guards The Log
Electro Dragon
Electro Dragon The Log

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