My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Skeleton Army
Giant Snowball
Spear Goblins Musketeer Royal Hogs Skeleton Army
Zap
Spear Goblins Royal Hogs Skeleton Army
Barbarian Barrel
Spear Goblins Knight Musketeer Royal Hogs Skeleton Army Electro Wizard
The Log
Spear Goblins Musketeer Royal Hogs Skeleton Army
Earthquake
Spear Goblins Royal Hogs Skeleton Army
Arrows
Spear Goblins Royal Hogs Skeleton Army
Royal Delivery
Spear Goblins Knight Musketeer Royal Hogs Skeleton Army Electro Wizard
Fireball
Musketeer Royal Hogs Skeleton Army Electro Wizard
Poison
Spear Goblins Musketeer Royal Hogs Skeleton Army Electro Wizard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Skeleton Army Musketeer Electro Wizard Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Hogs Golem
Knight
Spear Goblins Musketeer Royal Hogs The Log Electro Wizard
Musketeer
Knight Royal Hogs Golem The Log
Royal Hogs
Spear Goblins Knight Musketeer The Log Electro Wizard
Skeleton Army
Golem
Spear Goblins Musketeer The Log Electro Wizard
The Log
Knight Musketeer Royal Hogs Golem
Electro Wizard
Knight Royal Hogs Golem

Defense Synergies 4 11

Spear Goblins
Knight Musketeer Skeleton Army The Log Electro Wizard
Knight
Spear Goblins Musketeer Electro Wizard Skeleton Army The Log
Musketeer
Knight The Log Spear Goblins Skeleton Army Electro Wizard
Royal Hogs
Skeleton Army
Spear Goblins Knight Musketeer The Log Electro Wizard
Golem
The Log
Musketeer Spear Goblins Knight Skeleton Army Electro Wizard
Electro Wizard
Knight Spear Goblins Musketeer Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer The Log Electro Wizard
Skeleton Army Knight Musketeer The Log Electro Wizard
Skeleton Army Knight Musketeer Electro Wizard
Skeleton Army Knight Musketeer Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Spear Goblins Musketeer Electro Wizard
Musketeer Electro Wizard Spear Goblins
Musketeer The Log Electro Wizard
Musketeer Skeleton Army
Knight Skeleton Army Spear Goblins Musketeer Electro Wizard
Skeleton Army Electro Wizard Spear Goblins Knight Musketeer The Log
Musketeer Spear Goblins Electro Wizard
Skeleton Army Knight Musketeer The Log Electro Wizard
Skeleton Army The Log Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army The Log Electro Wizard
Knight Musketeer Skeleton Army Electro Wizard
Spear Goblins Knight Musketeer Skeleton Army The Log Electro Wizard
The Log Spear Goblins Knight Musketeer Electro Wizard
Musketeer Electro Wizard
Skeleton Army Spear Goblins Knight Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Electro Wizard
Electro Wizard Knight Musketeer The Log
Skeleton Army Spear Goblins Knight Musketeer The Log Electro Wizard
Skeleton Army Knight Musketeer The Log Electro Wizard
Knight Musketeer Skeleton Army
Musketeer Electro Wizard
Skeleton Army Spear Goblins Knight Musketeer Electro Wizard
Knight Skeleton Army
Electro Wizard Spear Goblins Knight Skeleton Army The Log
Musketeer Skeleton Army
Knight Musketeer
Skeleton Army The Log Electro Wizard
Skeleton Army Knight
Musketeer Skeleton Army
Skeleton Army Electro Wizard Spear Goblins Knight Musketeer The Log
Musketeer The Log Electro Wizard
Electro Wizard
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Knight Musketeer The Log
The Log
Spear Goblins Musketeer
Musketeer The Log
The Log
The Log
Musketeer Electro Wizard
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Spear Goblins Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Spear Goblins Musketeer Skeleton Army
Musketeer Electro Wizard
The Log
Knight Musketeer Electro Wizard
The Log Musketeer
Musketeer
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard

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