My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Witch Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Goblins Archers Hog Rider Witch
Zap
Goblins Archers Dark Prince Witch
Barbarian Barrel
Goblins Archers Dark Prince Witch Magic Archer
The Log
Goblins Archers Hog Rider Dark Prince Witch
Earthquake
Archers Hog Rider Witch
Arrows
Goblins Archers Witch
Royal Delivery
Goblins Archers Hog Rider Dark Prince Witch Magic Archer
Fireball
Archers Hog Rider Witch Magic Archer
Poison
Archers Witch Magic Archer
Lightning
Dark Prince Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Hog Rider Dark Prince Magic Archer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Archers Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Hog Rider Dark Prince Golem
Hog Rider
Goblins The Log Archers Dark Prince Witch Magic Archer
Dark Prince
Archers Hog Rider Witch Golem Magic Archer
Witch
Hog Rider Dark Prince Golem
Golem
Archers Dark Prince Witch The Log Magic Archer
The Log
Hog Rider Golem Magic Archer
Magic Archer
Hog Rider Dark Prince Golem The Log

Defense Synergies 0 11

Goblins
Archers The Log Magic Archer
Archers
Goblins Dark Prince Witch The Log
Hog Rider
Dark Prince
Archers Witch The Log Magic Archer
Witch
Archers Dark Prince The Log
Golem
The Log
Goblins Archers Dark Prince Witch Magic Archer
Magic Archer
Goblins Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Goblins Dark Prince Witch The Log
Witch Goblins Archers Dark Prince
Witch Goblins Dark Prince
Dark Prince The Log
The Log Goblins Archers Dark Prince Magic Archer
Archers Witch Magic Archer
The Log Magic Archer
Witch Goblins
Goblins Archers Dark Prince
Goblins Archers Witch Dark Prince The Log Magic Archer
Archers Witch Magic Archer
Dark Prince Witch The Log
Goblins Dark Prince Witch The Log Magic Archer
The Log
Goblins Dark Prince Witch
Goblins Archers Dark Prince Witch The Log Magic Archer
Witch The Log Archers Dark Prince Magic Archer
Dark Prince Goblins Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Dark Prince Witch
Archers The Log Magic Archer
Goblins Dark Prince Witch The Log
Dark Prince The Log
Dark Prince Witch
Archers Witch Magic Archer
Dark Prince Goblins Archers Witch
Dark Prince
Goblins Dark Prince Witch The Log Magic Archer
Witch
Dark Prince Witch
Dark Prince The Log
Dark Prince Witch
Archers Witch Magic Archer
Witch Goblins Archers Dark Prince The Log Magic Archer
Archers Dark Prince Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Dark Prince The Log
Dark Prince The Log Magic Archer
Witch Magic Archer
Archers Witch The Log Magic Archer
The Log Magic Archer
The Log
Goblins
Dark Prince The Log Magic Archer
Archers Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Archers Dark Prince The Log Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Dark Prince Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Archers Witch Magic Archer
Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Archers Dark Prince Witch Magic Archer
Archers Witch Magic Archer
The Log
Dark Prince Magic Archer
The Log Magic Archer
Dark Prince
Witch The Log Magic Archer
Witch Magic Archer
Dark Prince Witch The Log Magic Archer

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