My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Prince Fisherman
Giant Snowball
Goblins Goblin Drill Fisherman
Zap
Goblins Goblin Drill Prince Fisherman
Barbarian Barrel
Goblins Rascals Wizard Goblin Drill
The Log
Goblins Rascals Goblin Drill Prince Fisherman
Earthquake
Goblin Drill
Arrows
Goblins Rascals Goblin Drill
Royal Delivery
Goblins Rascals Wizard Goblin Drill Prince Fisherman Mother Witch
Fireball
Rascals Wizard Goblin Drill Fisherman Mother Witch
Poison
Rascals Wizard Goblin Drill Fisherman Mother Witch
Lightning
Wizard Prince Fisherman Mother Witch
Rocket
Rascals Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Fisherman Goblin Drill Mother Witch Rascals Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Fisherman Goblin Drill

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Goblin Drill Prince Mother Witch
Rascals
Goblin Drill Prince
Wizard
Prince
Goblin Drill
Goblins Arrows Rascals Mother Witch
Prince
Arrows Rascals Wizard
Fisherman
Mother Witch
Arrows Goblin Drill

Defense Synergies 0 9

Goblins
Wizard Fisherman
Arrows
Prince Mother Witch
Rascals
Mother Witch
Wizard
Goblins Prince
Goblin Drill
Mother Witch
Prince
Arrows Wizard Fisherman
Fisherman
Goblins Prince Mother Witch
Mother Witch
Arrows Rascals Goblin Drill Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Goblins Rascals Goblin Drill Prince Fisherman
Prince Fisherman Goblins Rascals Goblin Drill
Prince Goblins Rascals Goblin Drill Fisherman
Arrows Prince
Arrows Goblins Rascals Mother Witch
Arrows Rascals Wizard
Arrows Rascals
Goblins Rascals Goblin Drill Prince Fisherman
Goblins Rascals Prince Fisherman
Goblins Mother Witch Arrows Rascals Wizard Goblin Drill Fisherman
Arrows Rascals Wizard
Goblin Drill Prince Rascals Wizard
Wizard Goblins Arrows Rascals Goblin Drill Prince
Rascals Goblin Drill Prince
Rascals Goblin Drill Prince Fisherman
Wizard Goblins Arrows Rascals Goblin Drill Prince Fisherman
Arrows Goblins Rascals Wizard Goblin Drill Prince Fisherman
Arrows Wizard Goblin Drill Rascals Fisherman Mother Witch
Goblin Drill Prince Fisherman
Rascals Wizard Goblins Arrows Prince Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Prince Fisherman
Arrows Wizard Prince Fisherman
Goblins Rascals Prince Fisherman
Prince Rascals Fisherman
Rascals Goblin Drill Prince Fisherman
Arrows Wizard Mother Witch Rascals
Rascals Prince Goblins
Rascals Prince Fisherman
Goblins Prince
Goblin Drill
Rascals Prince
Arrows Prince
Rascals Prince Wizard
Wizard Rascals
Rascals Goblins Goblin Drill Prince Fisherman
Arrows Rascals Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Goblin Drill
Arrows Fisherman
Arrows Goblin Drill
Arrows Rascals Prince
Wizard Arrows
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard Fisherman
Goblins Prince Fisherman
Arrows Wizard Prince Fisherman
Arrows Wizard
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows Wizard Goblin Drill
Arrows Wizard
Arrows
Fisherman
Arrows Wizard Prince Fisherman
Arrows Wizard Mother Witch
Prince
Arrows Wizard
Prince Fisherman
Arrows Goblin Drill
Arrows Mother Witch Wizard
Fisherman
Arrows Wizard Fisherman
Arrows Wizard Prince Fisherman
Arrows Fisherman
Arrows Wizard Mother Witch
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Prince
Arrows Wizard
Arrows
Rascals Wizard Prince
Arrows Wizard
Arrows
Prince
Rascals
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: