My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Prince Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Battle Ram Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Prince Sparky
Giant Snowball
Goblin Gang Battle Ram Electro Dragon
Zap
Goblin Gang Battle Ram Prince Sparky
Barbarian Barrel
Goblin Gang Heal Spirit Battle Ram Sparky
The Log
Goblin Gang Heal Spirit Battle Ram Prince Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Battle Ram Prince Electro Dragon Sparky
Fireball
Goblin Gang Battle Ram Electro Dragon Sparky
Poison
Goblin Gang Electro Dragon Sparky
Lightning
Battle Ram Prince Electro Dragon Sparky
Rocket
Prince Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Battle Ram Giant Prince Electro Dragon Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Goblin Gang Battle Ram Giant

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Giant Prince Sparky
Heal Spirit
Prince Battle Ram Giant Electro Dragon Sparky
Battle Ram
Goblin Gang Heal Spirit Lightning
Giant
Prince Electro Dragon Lightning Sparky Goblin Gang Heal Spirit
Prince
Heal Spirit Giant Goblin Gang Lightning
Electro Dragon
Giant Heal Spirit Sparky
Lightning
Giant Battle Ram Prince
Sparky
Giant Goblin Gang Heal Spirit Electro Dragon

Defense Synergies 0 2

Goblin Gang
Prince Sparky
Heal Spirit
Battle Ram
Giant
Prince
Goblin Gang
Electro Dragon
Lightning
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Sparky
Sparky Goblin Gang Prince Electro Dragon
Goblin Gang Prince Sparky Electro Dragon Lightning
Prince Sparky Goblin Gang Electro Dragon
Lightning Prince Sparky
Goblin Gang Electro Dragon
Lightning Goblin Gang Electro Dragon
Lightning Electro Dragon Sparky
Sparky Goblin Gang Prince
Goblin Gang Prince Sparky
Goblin Gang Electro Dragon
Goblin Gang Electro Dragon
Prince Sparky Goblin Gang Electro Dragon Lightning
Sparky Goblin Gang Prince Electro Dragon
Sparky Goblin Gang Prince
Goblin Gang Prince Lightning Sparky
Sparky Goblin Gang Prince Electro Dragon
Goblin Gang Prince Electro Dragon
Electro Dragon
Sparky Prince
Goblin Gang Prince Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Sparky
Goblin Gang Prince Electro Dragon Lightning
Goblin Gang Prince Electro Dragon Lightning Sparky
Goblin Gang Prince Lightning Sparky
Goblin Gang Prince Sparky
Goblin Gang Electro Dragon
Goblin Gang Prince Sparky Lightning
Prince Sparky
Electro Dragon Lightning Prince Sparky
Goblin Gang Sparky
Prince Electro Dragon Sparky
Lightning Prince
Prince Lightning Goblin Gang Sparky
Electro Dragon Sparky
Goblin Gang Electro Dragon Sparky Prince Lightning
Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Sparky
Electro Dragon
Lightning Electro Dragon Sparky
Lightning Prince Sparky
Sparky
Electro Dragon
Sparky
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Goblin Gang Prince Electro Dragon Sparky
Lightning Prince Electro Dragon Sparky
Lightning Electro Dragon
Lightning Sparky
Lightning Electro Dragon
Lightning Prince Sparky
Lightning Electro Dragon Sparky
Lightning Electro Dragon Sparky
Lightning Sparky
Lightning Sparky
Lightning Prince Electro Dragon Sparky
Lightning Electro Dragon
Lightning Prince Sparky
Lightning
Prince Lightning Sparky
Lightning Electro Dragon
Electro Dragon Sparky
Electro Dragon Lightning Sparky
Lightning Prince Electro Dragon Sparky
Lightning Sparky
Lightning Electro Dragon Sparky
Electro Dragon Lightning
Lightning Sparky
Lightning Electro Dragon Sparky
Lightning Electro Dragon Sparky
Prince Sparky
Lightning Sparky
Lightning Goblin Gang Prince Electro Dragon
Lightning Electro Dragon
Lightning Goblin Gang Prince Electro Dragon Sparky
Electro Dragon Lightning
Lightning Sparky
Prince Electro Dragon Sparky
Electro Dragon Goblin Gang Lightning Sparky
Electro Dragon Lightning
Electro Dragon Lightning Prince Sparky

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