My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Battle Ram Royal Hogs Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Royal Hogs
Giant Snowball
Goblin Gang Battle Ram Royal Hogs Baby Dragon
Zap
Goblin Gang Battle Ram Royal Hogs Goblin Giant
Barbarian Barrel
Electro Spirit Goblin Gang Battle Ram Royal Hogs
The Log
Electro Spirit Goblin Gang Battle Ram Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Electro Spirit Goblin Gang Royal Hogs
Royal Delivery
Electro Spirit Goblin Gang Battle Ram Royal Hogs Baby Dragon
Fireball
Goblin Gang Battle Ram Royal Hogs Baby Dragon
Poison
Goblin Gang Royal Hogs
Lightning
Battle Ram Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Arrows Goblin Gang Battle Ram Baby Dragon Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Arrows Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Goblin Giant
Giant Snowball
Battle Ram Royal Hogs Electro Spirit Baby Dragon Goblin Giant
Arrows
Royal Hogs Battle Ram Goblin Giant
Goblin Gang
Battle Ram Royal Hogs Baby Dragon Goblin Giant
Battle Ram
Giant Snowball Electro Spirit Arrows Goblin Gang Royal Hogs Baby Dragon
Royal Hogs
Giant Snowball Arrows Goblin Gang Battle Ram
Baby Dragon
Giant Snowball Goblin Gang Battle Ram Goblin Giant
Goblin Giant
Electro Spirit Giant Snowball Arrows Goblin Gang Baby Dragon

Defense Synergies 1 4

Electro Spirit
Giant Snowball Baby Dragon
Giant Snowball
Goblin Gang Electro Spirit Baby Dragon Goblin Giant
Arrows
Goblin Gang
Giant Snowball
Battle Ram
Royal Hogs
Baby Dragon
Electro Spirit Giant Snowball
Goblin Giant
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Goblin Giant
Goblin Gang
Goblin Gang Giant Snowball
Goblin Gang
Arrows
Arrows Goblin Gang Electro Spirit Giant Snowball Baby Dragon
Giant Snowball Electro Spirit Arrows Goblin Gang Baby Dragon
Electro Spirit Arrows Baby Dragon Goblin Giant
Goblin Gang
Goblin Gang Giant Snowball
Goblin Gang Electro Spirit Giant Snowball Arrows Baby Dragon Goblin Giant
Arrows Giant Snowball Goblin Gang Baby Dragon
Giant Snowball Goblin Gang
Electro Spirit Giant Snowball Arrows Goblin Gang Baby Dragon
Goblin Gang
Giant Snowball Goblin Gang
Arrows Goblin Gang
Arrows Electro Spirit Giant Snowball Goblin Gang Baby Dragon
Giant Snowball Arrows Baby Dragon Electro Spirit
Goblin Gang Electro Spirit Giant Snowball Arrows Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball
Giant Snowball Arrows Goblin Gang Baby Dragon
Goblin Gang Goblin Giant
Goblin Gang Goblin Giant
Goblin Gang Goblin Giant
Arrows Electro Spirit Giant Snowball Goblin Gang Baby Dragon Goblin Giant
Goblin Gang Goblin Giant
Goblin Giant
Electro Spirit Giant Snowball Baby Dragon
Goblin Gang Goblin Giant
Giant Snowball Arrows Goblin Giant
Goblin Gang Goblin Giant
Baby Dragon
Goblin Gang Electro Spirit Baby Dragon Goblin Giant
Arrows Electro Spirit Giant Snowball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows
Giant Snowball Arrows Baby Dragon
Arrows Electro Spirit Giant Snowball Baby Dragon Goblin Giant
Arrows Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Giant Snowball
Giant Snowball Goblin Gang
Arrows
Giant Snowball Arrows Baby Dragon
Giant Snowball Baby Dragon
Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Arrows Baby Dragon
Giant Snowball Arrows
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Baby Dragon
Giant Snowball Arrows
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Electro Spirit Baby Dragon
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows Baby Dragon
Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Arrows
Electro Spirit Giant Snowball Arrows
Giant Snowball Arrows
Electro Spirit Goblin Gang
Giant Snowball Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows
Electro Spirit Giant Snowball Goblin Gang Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Goblin Giant

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