My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Flying Machine Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Flying Machine Giant Skeleton Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Night Witch Ram Rider
Giant Snowball
Archers Flying Machine Night Witch Ram Rider
Zap
Archers Flying Machine Night Witch Ram Rider
Barbarian Barrel
Archers Giant Skeleton Night Witch
The Log
Archers Giant Skeleton Ram Rider
Earthquake
Archers
Arrows
Archers Flying Machine Night Witch
Royal Delivery
Archers Flying Machine Giant Skeleton Night Witch Ram Rider
Fireball
Archers Flying Machine Night Witch Ram Rider
Poison
Archers Flying Machine Night Witch
Lightning
Ice Golem Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Fireball Flying Machine Night Witch Ram Rider Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Archers Fireball Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Giant Skeleton Ram Rider
Ice Golem
Archers Flying Machine Ram Rider
Fireball
Ram Rider
Flying Machine
Ice Golem Giant Skeleton Ram Rider
Rocket
Giant Skeleton
Archers Flying Machine Night Witch
Night Witch
Giant Skeleton
Ram Rider
Archers Ice Golem Fireball Flying Machine

Defense Synergies 2 6

Archers
Ice Golem Giant Skeleton
Ice Golem
Archers Night Witch Fireball Flying Machine Giant Skeleton
Fireball
Ice Golem Ram Rider
Flying Machine
Ice Golem Giant Skeleton
Rocket
Giant Skeleton
Archers Ice Golem Flying Machine
Night Witch
Ice Golem
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Fireball Flying Machine Ram Rider
Flying Machine Night Witch Ram Rider
Rocket Ram Rider Archers Giant Skeleton Night Witch
Night Witch Ram Rider
Fireball Rocket Giant Skeleton
Fireball Archers Flying Machine Night Witch
Rocket Ram Rider Archers Fireball Flying Machine Night Witch
Rocket Ice Golem Fireball Flying Machine Giant Skeleton Ram Rider
Night Witch
Archers Ice Golem Giant Skeleton Night Witch
Archers Ice Golem Fireball Flying Machine Giant Skeleton Night Witch Ram Rider
Archers Fireball Flying Machine Night Witch Ram Rider
Night Witch Fireball Flying Machine Rocket Giant Skeleton Ram Rider
Fireball Rocket Night Witch
Ram Rider
Rocket Fireball Ram Rider
Fireball Night Witch
Fireball Archers Flying Machine Night Witch Ram Rider
Archers Ice Golem Fireball Flying Machine Giant Skeleton Ram Rider
Ram Rider
Archers Fireball Flying Machine Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Fireball Giant Skeleton
Fireball Archers Ice Golem Flying Machine Rocket
Giant Skeleton Ice Golem Rocket Ram Rider
Rocket Giant Skeleton Ice Golem Fireball Night Witch Ram Rider
Giant Skeleton Night Witch Ram Rider
Fireball Rocket Archers Ice Golem Flying Machine Ram Rider
Rocket Archers Ice Golem Fireball Flying Machine Giant Skeleton Night Witch Ram Rider
Giant Skeleton
Rocket Giant Skeleton Ice Golem Fireball Flying Machine
Flying Machine Giant Skeleton
Rocket Fireball Giant Skeleton
Rocket Giant Skeleton Ice Golem Fireball Night Witch Ram Rider
Archers Fireball Flying Machine
Archers Ice Golem Fireball Flying Machine Rocket Giant Skeleton Night Witch
Archers Ice Golem Fireball Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine Rocket Giant Skeleton
Fireball Flying Machine Ram Rider
Rocket Fireball Flying Machine Giant Skeleton
Ice Golem Fireball Flying Machine Rocket Giant Skeleton
Fireball Rocket
Fireball Ice Golem Flying Machine Rocket Ram Rider
Archers Flying Machine
Fireball Ice Golem Flying Machine Ram Rider
Fireball Flying Machine Ram Rider
Rocket Fireball Night Witch
Rocket Fireball Flying Machine Ram Rider
Fireball Archers Flying Machine Rocket
Flying Machine Rocket Ice Golem Fireball
Fireball Flying Machine Rocket
Ice Golem Fireball Flying Machine
Rocket Fireball Flying Machine
Fireball Flying Machine Rocket
Fireball Rocket
Rocket Night Witch
Rocket Archers Fireball Flying Machine
Rocket Fireball Flying Machine
Rocket Fireball Giant Skeleton Night Witch
Rocket Fireball
Rocket
Rocket Fireball Flying Machine
Ice Golem Fireball
Fireball Flying Machine Ram Rider
Fireball Flying Machine Ram Rider
Fireball Rocket
Archers Ice Golem Fireball Flying Machine Night Witch
Rocket Fireball Flying Machine
Fireball Night Witch
Fireball Rocket Night Witch
Rocket Fireball
Giant Skeleton
Rocket Fireball
Archers Fireball Flying Machine Rocket Night Witch
Fireball Rocket Archers Flying Machine Ram Rider
Fireball
Fireball Flying Machine Rocket
Ice Golem Fireball Flying Machine
Rocket Fireball Giant Skeleton
Flying Machine
Fireball Flying Machine Rocket Giant Skeleton
Fireball Flying Machine Rocket
Fireball Flying Machine Rocket Giant Skeleton

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