My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Elixir Collector Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Bats Skeleton Dragons Goblin Barrel
Zap
Fire Spirit Bats Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Barrel Giant Skeleton Magic Archer
The Log
Fire Spirit Goblin Barrel Giant Skeleton
Earthquake
Elixir Collector Goblin Barrel
Arrows
Fire Spirit Bats Skeleton Dragons Goblin Barrel
Royal Delivery
Fire Spirit Bats Skeleton Dragons Goblin Barrel Giant Skeleton Magic Archer
Fireball
Skeleton Dragons Elixir Collector Goblin Barrel Magic Archer
Poison
Bats Skeleton Dragons Elixir Collector Magic Archer
Lightning
Skeleton Dragons Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Earthquake Goblin Barrel Skeleton Dragons Magic Archer Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Earthquake Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton
Bats
Giant Skeleton Skeleton Dragons Goblin Barrel
Skeleton Dragons
Bats Giant Skeleton
Earthquake
Giant Skeleton
Elixir Collector
Goblin Barrel
Fire Spirit Bats Giant Skeleton
Giant Skeleton
Bats Fire Spirit Skeleton Dragons Earthquake Goblin Barrel Magic Archer
Magic Archer
Giant Skeleton

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Bats
Earthquake Giant Skeleton
Skeleton Dragons
Earthquake
Earthquake
Bats Skeleton Dragons
Elixir Collector
Goblin Barrel
Giant Skeleton
Fire Spirit Bats Magic Archer
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Magic Archer
Bats Skeleton Dragons
Fire Spirit Bats Skeleton Dragons Giant Skeleton
Bats Skeleton Dragons
Earthquake Giant Skeleton
Fire Spirit Bats Skeleton Dragons Earthquake Magic Archer
Bats Skeleton Dragons Fire Spirit Magic Archer
Earthquake Skeleton Dragons Giant Skeleton Magic Archer
Fire Spirit Giant Skeleton
Bats Skeleton Dragons Earthquake Giant Skeleton Magic Archer
Skeleton Dragons Bats Magic Archer
Fire Spirit Bats Skeleton Dragons Earthquake Giant Skeleton
Fire Spirit Bats Skeleton Dragons Earthquake Magic Archer
Bats Skeleton Dragons
Fire Spirit Bats Skeleton Dragons Magic Archer
Earthquake Fire Spirit Bats Skeleton Dragons Giant Skeleton Magic Archer
Skeleton Dragons Fire Spirit Bats Earthquake Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Skeleton Dragons Magic Archer
Giant Skeleton Bats
Giant Skeleton Bats
Giant Skeleton
Fire Spirit Skeleton Dragons Bats Magic Archer
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Skeleton Dragons Magic Archer
Skeleton Dragons
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton
Skeleton Dragons Magic Archer
Bats Skeleton Dragons Giant Skeleton Magic Archer
Bats Skeleton Dragons Earthquake Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Skeleton Dragons Giant Skeleton
Skeleton Dragons Magic Archer
Earthquake Skeleton Dragons Giant Skeleton Magic Archer
Earthquake Skeleton Dragons Giant Skeleton
Fire Spirit Skeleton Dragons Earthquake Magic Archer
Skeleton Dragons Fire Spirit Bats Magic Archer
Fire Spirit Skeleton Dragons Earthquake Magic Archer
Earthquake Fire Spirit Skeleton Dragons Magic Archer
Skeleton Dragons
Fire Spirit Bats
Skeleton Dragons Earthquake Magic Archer
Fire Spirit Skeleton Dragons Magic Archer
Earthquake Fire Spirit Skeleton Dragons Magic Archer
Earthquake Skeleton Dragons Magic Archer
Earthquake Skeleton Dragons Magic Archer
Earthquake Skeleton Dragons Magic Archer
Earthquake Magic Archer Skeleton Dragons
Earthquake
Bats Skeleton Dragons
Fire Spirit Skeleton Dragons Earthquake Magic Archer
Fire Spirit Skeleton Dragons Earthquake Magic Archer
Skeleton Dragons Earthquake Giant Skeleton Magic Archer
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Fire Spirit Skeleton Dragons Magic Archer
Skeleton Dragons Earthquake Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Fire Spirit Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons
Skeleton Dragons Earthquake Magic Archer
Skeleton Dragons Magic Archer
Giant Skeleton
Earthquake Magic Archer
Earthquake Fire Spirit Bats Magic Archer
Fire Spirit Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Earthquake Magic Archer
Giant Skeleton
Skeleton Dragons
Bats Skeleton Dragons Giant Skeleton Magic Archer
Bats Skeleton Dragons Magic Archer
Giant Skeleton Magic Archer

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