My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Bowler Electro Wizard
Fireball
Inferno Tower Witch Bowler Electro Wizard
Poison
Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Bowler Electro Wizard
Rocket
Valkyrie Inferno Tower Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Electro Wizard Giant Inferno Tower Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Bowler
Fireball
Arrows Giant Electro Wizard
Valkyrie
Giant Witch Electro Wizard
Giant
Arrows Fireball Valkyrie Witch Bowler Electro Wizard
Inferno Tower
Witch
Valkyrie Giant Bowler
Bowler
Arrows Giant Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Giant Bowler

Defense Synergies 1 14

Arrows
Fireball Valkyrie Inferno Tower Bowler
Fireball
Arrows Valkyrie Inferno Tower Electro Wizard
Valkyrie
Arrows Fireball Inferno Tower Witch Bowler Electro Wizard
Giant
Inferno Tower
Electro Wizard Arrows Fireball Valkyrie
Witch
Valkyrie Bowler Electro Wizard
Bowler
Arrows Valkyrie Witch Electro Wizard
Electro Wizard
Inferno Tower Fireball Valkyrie Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch Electro Wizard
Inferno Tower Witch Bowler Valkyrie Electro Wizard
Inferno Tower Witch Valkyrie Bowler Electro Wizard
Arrows Fireball Valkyrie Bowler
Arrows Fireball Bowler Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows Fireball Witch
Bowler Arrows Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Witch
Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Witch Electro Wizard Arrows Fireball Bowler
Arrows Inferno Tower Fireball Witch Electro Wizard
Inferno Tower Bowler Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Bowler Arrows Witch Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Bowler Electro Wizard
Arrows Fireball Valkyrie Inferno Tower Witch Bowler Electro Wizard
Arrows Fireball Valkyrie Witch Bowler Electro Wizard
Arrows Valkyrie Witch Fireball Bowler Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bowler Arrows Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch Bowler Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Bowler
Valkyrie Inferno Tower Witch Bowler Electro Wizard
Valkyrie Bowler Fireball Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch Bowler
Arrows Fireball Witch Electro Wizard
Fireball Valkyrie Inferno Tower Witch Bowler Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch
Valkyrie Inferno Tower Witch Bowler
Arrows Fireball Valkyrie Bowler Electro Wizard
Bowler Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch Bowler
Inferno Tower Witch Electro Wizard Fireball Valkyrie Bowler
Arrows Valkyrie Bowler Fireball Inferno Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Bowler Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Bowler
Arrows Fireball Witch
Arrows Witch Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler Electro Wizard
Arrows Fireball Valkyrie Bowler Electro Wizard
Fireball Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Bowler
Arrows Fireball Bowler
Arrows Fireball
Arrows Fireball Bowler Electro Wizard
Arrows Fireball Valkyrie Witch Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Valkyrie Witch Bowler
Witch
Arrows Fireball Witch Bowler Electro Wizard
Fireball Arrows Witch Bowler
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball Bowler
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Bowler
Electro Wizard Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Valkyrie Bowler Electro Wizard
Arrows Fireball Bowler
Arrows Fireball
Fireball Witch Bowler Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Bowler Electro Wizard

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