My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Giant Hunter Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards
Giant Snowball
Bomber Skeleton Dragons Guards
Zap
Bomber Guards
Barbarian Barrel
Bomber Guards Hunter Executioner
The Log
Bomber Guards Hunter
Earthquake
Bomber Guards
Arrows
Bomber Skeleton Dragons Guards
Royal Delivery
Bomber Skeleton Dragons Guards Hunter Bowler Executioner
Fireball
Bomber Skeleton Dragons Hunter Bowler Executioner
Poison
Bomber Skeleton Dragons Guards Hunter Executioner
Lightning
Skeleton Dragons Hunter Bowler Executioner
Rocket
Hunter Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Fireball Hunter Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Skeleton Dragons Fireball Hunter Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Guards Skeleton Dragons Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Skeleton Dragons
Giant Bowler
Fireball
Giant
Giant
Bomber Hunter Skeleton Dragons Fireball Guards Bowler Executioner
Guards
Giant
Hunter
Giant Bowler
Bowler
Skeleton Dragons Giant Hunter Executioner
Executioner
Giant Bowler

Defense Synergies 1 7

Bomber
Guards
Skeleton Dragons
Fireball Guards Hunter Bowler
Fireball
Skeleton Dragons
Giant
Guards
Hunter Bomber Skeleton Dragons Executioner
Hunter
Guards Skeleton Dragons Bowler
Bowler
Skeleton Dragons Hunter
Executioner
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Skeleton Dragons Fireball Executioner
Hunter Bomber Skeleton Dragons Executioner
Hunter Bowler Bomber Skeleton Dragons Executioner
Hunter Bomber Skeleton Dragons Guards Bowler
Bomber Fireball Bowler
Fireball Bowler Bomber Skeleton Dragons Guards Hunter Executioner
Skeleton Dragons Hunter Fireball Executioner
Bowler Skeleton Dragons Fireball
Hunter
Guards Bomber Hunter Bowler
Skeleton Dragons Guards Executioner Bomber Fireball Hunter Bowler
Skeleton Dragons Hunter Executioner Fireball
Hunter Bowler Bomber Skeleton Dragons Fireball Guards
Bomber Fireball Bowler Executioner Skeleton Dragons Guards Hunter
Hunter
Fireball Hunter Bowler
Bomber Skeleton Dragons Fireball Hunter Bowler Executioner
Fireball Bomber Skeleton Dragons Guards Hunter Bowler Executioner
Hunter Executioner Bomber Skeleton Dragons Fireball Guards Bowler
Hunter
Bomber Skeleton Dragons Bowler Fireball Guards Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler
Fireball Bomber Skeleton Dragons Hunter Bowler Executioner
Guards Hunter Bowler
Guards Hunter Bowler Fireball
Guards Hunter Bowler Executioner
Skeleton Dragons Fireball Executioner Hunter
Guards Fireball Hunter Bowler
Hunter
Skeleton Dragons Fireball
Skeleton Dragons Guards
Guards Hunter Bowler
Fireball Guards Bowler
Bowler Fireball Guards Hunter Executioner
Bomber Skeleton Dragons Fireball Bowler Executioner
Guards Bomber Skeleton Dragons Fireball Hunter Bowler Executioner
Bowler Executioner Bomber Skeleton Dragons Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Guards
Fireball Skeleton Dragons Bowler Executioner
Skeleton Dragons Fireball
Skeleton Dragons Fireball Guards
Bomber Fireball Executioner Skeleton Dragons Bowler
Skeleton Dragons Fireball Executioner Hunter
Bomber Skeleton Dragons Bowler Executioner
Fireball Skeleton Dragons Hunter Bowler Executioner
Fireball Skeleton Dragons
Fireball Guards Bowler
Skeleton Dragons Fireball Bowler
Fireball Skeleton Dragons Executioner
Skeleton Dragons Fireball Hunter Bowler Executioner
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball Hunter Bowler Executioner
Skeleton Dragons Fireball Bowler Executioner
Fireball
Bomber Skeleton Dragons
Bomber Skeleton Dragons Fireball Hunter Bowler Executioner
Bomber Skeleton Dragons Fireball Bowler
Skeleton Dragons Fireball Bowler
Skeleton Dragons Fireball
Bowler
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball Hunter Bowler Executioner
Fireball Skeleton Dragons Hunter Bowler Executioner
Fireball Skeleton Dragons Bowler
Fireball Skeleton Dragons
Skeleton Dragons Fireball Hunter Executioner
Skeleton Dragons Fireball Guards
Fireball Bowler
Bomber Skeleton Dragons Fireball Hunter
Skeleton Dragons Fireball
Fireball Bowler
Fireball Guards
Fireball Skeleton Dragons Hunter Executioner
Fireball
Fireball Skeleton Dragons Hunter Bowler Executioner
Bomber Skeleton Dragons Fireball Bowler Executioner
Fireball
Skeleton Dragons Executioner
Skeleton Dragons Fireball Guards Bowler
Skeleton Dragons Fireball Executioner
Fireball Bowler Executioner

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