My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elixir Golem Skeleton Army
Giant Snowball
Bomber Barbarians Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Barbarians Elixir Golem Wizard Skeleton Army
The Log
Bomber Barbarians Elixir Golem Skeleton Army
Earthquake
Bomber Barbarians Elixir Golem Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Barbarians Minion Horde Elixir Golem Wizard Skeleton Army
Fireball
Bomber Barbarians Minion Horde Elixir Golem Wizard Skeleton Army
Poison
Bomber Barbarians Minion Horde Elixir Golem Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Skeleton Army Freeze Barbarians Minion Horde Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Elixir Golem Skeleton Army Freeze

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Barbarians
Minion Horde
Freeze
Elixir Golem
Lightning Bomber Wizard
Wizard
Elixir Golem
Skeleton Army
Freeze
Minion Horde
Lightning
Elixir Golem

Defense Synergies 0 6

Bomber
Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians Freeze
Elixir Golem
Wizard
Skeleton Army Freeze
Skeleton Army
Barbarians Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Bomber
Barbarians Minion Horde Skeleton Army Bomber Freeze Lightning
Barbarians Minion Horde Skeleton Army Bomber
Lightning Bomber Barbarians Skeleton Army
Skeleton Army Freeze Bomber
Minion Horde Lightning Wizard Freeze
Lightning Barbarians
Barbarians Minion Horde Skeleton Army
Skeleton Army Bomber Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Bomber Wizard Freeze
Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Bomber Wizard Freeze Lightning
Bomber Wizard Skeleton Army Barbarians Minion Horde Freeze
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army Freeze Lightning
Barbarians Minion Horde Wizard Bomber Skeleton Army
Bomber Barbarians Minion Horde Wizard Skeleton Army
Wizard Freeze Bomber Barbarians
Barbarians
Bomber Wizard Skeleton Army Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Bomber Wizard Lightning
Barbarians Skeleton Army Minion Horde Lightning
Skeleton Army Lightning Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Wizard Minion Horde Freeze
Skeleton Army Barbarians Minion Horde Lightning
Barbarians Minion Horde Skeleton Army
Minion Horde Freeze Lightning Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Lightning Barbarians
Barbarians Skeleton Army Lightning Minion Horde Wizard
Wizard Bomber Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Bomber Minion Horde Freeze Lightning
Bomber Barbarians Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Freeze
Lightning Minion Horde
Lightning Barbarians Freeze
Bomber Wizard Minion Horde
Wizard Minion Horde Freeze
Bomber Minion Horde Wizard
Wizard Freeze Lightning
Wizard Lightning
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Wizard
Lightning
Lightning Minion Horde Freeze
Lightning
Lightning Bomber Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Freeze
Bomber Minion Horde Lightning
Lightning Bomber Wizard
Lightning Bomber Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Barbarians Minion Horde
Freeze Bomber Wizard
Minion Horde
Wizard Lightning
Lightning Wizard
Lightning
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard Freeze
Lightning Minion Horde
Lightning Bomber Minion Horde Wizard
Lightning Minion Horde Freeze
Minion Horde
Wizard Lightning
Minion Horde Lightning Barbarians Skeleton Army Freeze
Lightning Wizard
Freeze
Lightning Minion Horde Wizard
Bomber Wizard Lightning
Lightning
Minion Horde
Minion Horde Freeze Lightning
Lightning
Lightning Freeze

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