My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Sparky
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard Sparky
The Log
Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Giant Skeleton Electro Wizard Sparky
Fireball
Wizard Skeleton Army Balloon Electro Wizard Sparky
Poison
Wizard Skeleton Army Balloon Electro Wizard Sparky
Lightning
Wizard Balloon Electro Wizard Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Electro Wizard Wizard Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Freeze Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Sparky Freeze Giant Skeleton
Wizard
Balloon Giant Skeleton Sparky
Skeleton Army
Sparky
Freeze
Balloon Arrows
Balloon
Arrows Freeze Wizard Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Arrows Wizard Balloon Electro Wizard Sparky
Electro Wizard
Balloon Giant Skeleton Sparky
Sparky
Arrows Wizard Skeleton Army Balloon Giant Skeleton Electro Wizard

Defense Synergies 0 13

Arrows
Giant Skeleton Sparky
Wizard
Skeleton Army Freeze Giant Skeleton Electro Wizard
Skeleton Army
Wizard Freeze Giant Skeleton Electro Wizard Sparky
Freeze
Wizard Skeleton Army Electro Wizard Sparky
Balloon
Giant Skeleton
Arrows Wizard Skeleton Army Electro Wizard
Electro Wizard
Wizard Skeleton Army Freeze Giant Skeleton
Sparky
Arrows Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Freeze Giant Skeleton Electro Wizard
Skeleton Army Sparky Electro Wizard
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Freeze Electro Wizard
Electro Wizard Arrows Wizard Freeze
Arrows Giant Skeleton Electro Wizard Sparky
Sparky Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Wizard Freeze Giant Skeleton
Arrows Wizard Electro Wizard
Skeleton Army Sparky Wizard Freeze Giant Skeleton Electro Wizard
Wizard Skeleton Army Sparky Arrows Freeze Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Freeze Electro Wizard Sparky
Wizard Sparky Arrows Skeleton Army Electro Wizard
Arrows Wizard Skeleton Army Electro Wizard
Arrows Wizard Freeze Giant Skeleton Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Arrows Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard Sparky
Electro Wizard Arrows Wizard
Skeleton Army Giant Skeleton Electro Wizard Sparky
Skeleton Army Giant Skeleton Electro Wizard Sparky
Giant Skeleton Skeleton Army Sparky
Arrows Wizard Freeze Electro Wizard
Skeleton Army Sparky Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Sparky
Freeze Giant Skeleton Electro Wizard Skeleton Army Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Freeze Giant Skeleton
Arrows Wizard Freeze Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton Sparky
Arrows Electro Wizard
Arrows Giant Skeleton Sparky
Arrows Freeze Giant Skeleton Sparky
Wizard Arrows Sparky
Arrows Wizard Freeze
Arrows Wizard Sparky
Arrows Wizard Freeze
Arrows Wizard
Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Freeze
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Giant Skeleton Sparky
Arrows Wizard
Sparky
Arrows
Arrows Freeze Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard Freeze
Sparky
Arrows Wizard Sparky
Arrows Freeze Electro Wizard Sparky
Giant Skeleton Sparky
Arrows Wizard Sparky
Electro Wizard Skeleton Army Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Giant Skeleton Sparky
Sparky
Freeze Giant Skeleton Electro Wizard Sparky
Electro Wizard
Freeze Giant Skeleton Electro Wizard Sparky

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