My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Firecracker Minion Horde
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Minion Horde
Royal Delivery
Goblin Gang Firecracker Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Firecracker Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Firecracker Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Fireball Mini P.E.K.K.A Minion Horde Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Golem
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Golem
Minion Horde
Golem
Elite Barbarians
Firecracker Fireball Wizard
Fireball
Golem Elite Barbarians
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Golem
Wizard
Elite Barbarians Mini P.E.K.K.A Golem
Golem
Fireball Goblin Gang Firecracker Minion Horde Mini P.E.K.K.A Wizard

Defense Synergies 0 7

Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A
Minion Horde
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Fireball Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker
Goblin Gang Minion Horde Mini P.E.K.K.A Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Fireball Firecracker
Minion Horde Goblin Gang Firecracker Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Firecracker Fireball Wizard
Minion Horde Goblin Gang Firecracker Fireball Wizard
Minion Horde Mini P.E.K.K.A Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Goblin Gang Firecracker Minion Horde Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Wizard Goblin Gang Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Goblin Gang Firecracker Minion Horde Elite Barbarians Wizard
Wizard Firecracker Fireball
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Firecracker Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Fireball
Fireball Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A
Firecracker Fireball Wizard Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minion Horde Elite Barbarians Fireball
Mini P.E.K.K.A Minion Horde Elite Barbarians
Minion Horde Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Goblin Gang Minion Horde Fireball Wizard
Wizard Firecracker Minion Horde Fireball
Goblin Gang Elite Barbarians Firecracker Minion Horde Fireball Mini P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball
Minion Horde Fireball
Firecracker Fireball
Fireball Wizard Firecracker Minion Horde
Firecracker Fireball Wizard Minion Horde
Firecracker Minion Horde Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Firecracker Minion Horde Fireball Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard
Firecracker Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Wizard
Minion Horde
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Elite Barbarians Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball Wizard
Minion Horde Goblin Gang Fireball
Fireball Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Minion Horde Mini P.E.K.K.A Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Minion Horde Elite Barbarians
Goblin Gang Firecracker Minion Horde Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: