My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Goblin Cage Wizard
The Log
Firecracker Elite Barbarians Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Goblin Cage Wizard
Fireball
Firecracker Elite Barbarians Goblin Cage Wizard
Poison
Firecracker Goblin Cage Wizard
Lightning
Elite Barbarians Goblin Cage Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Goblin Cage Freeze Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Freeze Mega Knight
Firecracker
Elite Barbarians Goblin Cage Mega Knight
Elite Barbarians
Arrows Rage Firecracker Wizard Mega Knight
Goblin Cage
Firecracker
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Wizard
Freeze
Arrows
Mega Knight
Arrows Firecracker Elite Barbarians Wizard

Defense Synergies 1 8

Arrows
Mega Knight
Firecracker
Goblin Cage Mega Knight
Elite Barbarians
Wizard Mega Knight
Goblin Cage
Firecracker Wizard
Wizard
Elite Barbarians Goblin Cage Freeze Mega Knight
Rage
Freeze
Wizard Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard
Elite Barbarians Firecracker Goblin Cage Mega Knight
Goblin Cage Mega Knight Elite Barbarians Freeze
Elite Barbarians Goblin Cage Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Goblin Cage Mega Knight
Arrows Freeze Firecracker Mega Knight
Arrows Firecracker Goblin Cage Wizard Freeze
Arrows Goblin Cage Mega Knight
Elite Barbarians Goblin Cage
Elite Barbarians Firecracker Mega Knight
Arrows Firecracker Wizard Freeze Mega Knight
Arrows Firecracker Wizard
Goblin Cage Mega Knight Elite Barbarians Wizard Freeze
Wizard Mega Knight Arrows Firecracker Goblin Cage Freeze
Elite Barbarians Goblin Cage Mega Knight
Elite Barbarians Goblin Cage Freeze Mega Knight
Wizard Mega Knight Arrows Firecracker Elite Barbarians Goblin Cage
Arrows Goblin Cage Mega Knight Firecracker Elite Barbarians Wizard
Arrows Goblin Cage Wizard Freeze Firecracker Mega Knight
Elite Barbarians Goblin Cage
Wizard Mega Knight Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Goblin Cage
Arrows Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Goblin Cage
Mega Knight Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Mega Knight
Arrows Firecracker Wizard Freeze
Elite Barbarians Goblin Cage
Mega Knight Elite Barbarians Goblin Cage
Goblin Cage Freeze Mega Knight Firecracker Elite Barbarians
Goblin Cage
Mega Knight Elite Barbarians Goblin Cage
Mega Knight Arrows Elite Barbarians Goblin Cage
Elite Barbarians Mega Knight Goblin Cage Wizard
Wizard Firecracker Goblin Cage Mega Knight
Elite Barbarians Firecracker Goblin Cage Freeze
Arrows Mega Knight Firecracker Elite Barbarians Goblin Cage Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Elite Barbarians
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows Freeze
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard Freeze
Elite Barbarians
Arrows Wizard Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker Wizard
Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze
Firecracker
Firecracker Freeze Mega Knight

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