My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Firecracker Bandit
Barbarian Barrel
Fire Spirit Firecracker Rascals Bomb Tower Bandit
The Log
Fire Spirit Firecracker Rascals Hog Rider Bandit
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Fire Spirit Firecracker Rascals
Royal Delivery
Fire Spirit Firecracker Rascals Hog Rider Bandit
Fireball
Firecracker Rascals Bomb Tower Hog Rider Bandit
Poison
Firecracker Rascals Bomb Tower
Lightning
Bomb Tower Bandit
Rocket
Rascals Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Bandit Bomb Tower Hog Rider Freeze Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Bandit

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bandit
Zap
Firecracker Hog Rider Fire Spirit Freeze Bandit
Firecracker
Zap Hog Rider Rascals Bandit
Rascals
Firecracker Hog Rider Bandit
Bomb Tower
Hog Rider
Fire Spirit Zap Firecracker Freeze Rascals Bandit
Freeze
Hog Rider Zap
Bandit
Fire Spirit Zap Firecracker Rascals Hog Rider

Defense Synergies 1 8

Fire Spirit
Zap Firecracker
Zap
Bomb Tower Fire Spirit Firecracker Rascals Bandit
Firecracker
Fire Spirit Zap Rascals Bomb Tower Bandit
Rascals
Zap Firecracker
Bomb Tower
Zap Firecracker
Hog Rider
Freeze
Bandit
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bomb Tower Zap Firecracker Rascals Bandit
Bomb Tower Fire Spirit Rascals Freeze Bandit
Bomb Tower Firecracker Rascals Bandit
Firecracker Bomb Tower
Freeze Fire Spirit Zap Firecracker Rascals Bomb Tower Bandit
Fire Spirit Zap Firecracker Rascals Bomb Tower Freeze
Zap Rascals Bomb Tower Bandit
Rascals Bomb Tower
Fire Spirit Firecracker Rascals Bandit
Zap Firecracker Rascals Bomb Tower Freeze Bandit
Zap Firecracker Rascals
Bomb Tower Fire Spirit Zap Rascals Freeze Bandit
Fire Spirit Bomb Tower Zap Firecracker Rascals Freeze
Rascals Bomb Tower Bandit
Bomb Tower Zap Rascals Freeze Bandit
Bomb Tower Firecracker Rascals
Fire Spirit Bomb Tower Zap Firecracker Rascals Bandit
Zap Bomb Tower Freeze Fire Spirit Firecracker Rascals Bandit
Bomb Tower
Rascals Fire Spirit Firecracker Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Bandit
Bandit Zap Firecracker Bomb Tower
Bandit Zap Rascals Bomb Tower
Zap Rascals Bandit
Rascals Bandit
Fire Spirit Firecracker Zap Rascals Bomb Tower Freeze
Rascals Bomb Tower Bandit
Rascals Bomb Tower
Zap Freeze Firecracker Bomb Tower Bandit
Rascals Bomb Tower
Zap
Rascals Bomb Tower Bandit
Firecracker Rascals Bomb Tower
Rascals Zap Firecracker Bomb Tower Freeze
Zap Firecracker Rascals Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Freeze Bandit
Firecracker Zap Bandit
Bandit
Firecracker Rascals Freeze
Fire Spirit Zap Firecracker
Firecracker Fire Spirit Zap Freeze
Fire Spirit Firecracker
Fire Spirit Zap Firecracker Freeze
Zap Firecracker Bandit
Fire Spirit
Firecracker Zap Bandit
Fire Spirit Zap Firecracker
Fire Spirit Firecracker Bandit
Firecracker Freeze Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Freeze
Fire Spirit Zap Firecracker Bandit
Fire Spirit Zap Firecracker
Zap
Zap Firecracker Freeze Fire Spirit
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Fire Spirit Zap Firecracker
Zap Firecracker Freeze
Zap Bandit
Zap Firecracker Freeze
Firecracker
Zap Fire Spirit Freeze Bandit
Fire Spirit Zap Firecracker
Freeze
Firecracker Rascals
Zap Firecracker
Zap
Firecracker
Zap Firecracker Rascals Freeze
Firecracker Zap
Zap Firecracker Freeze Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: